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    Class fsDictionaryConverter

    Inheritance
    object
    fsBaseConverter
    fsConverter
    fsDictionaryConverter
    Inherited Members
    fsBaseConverter.Serializer
    fsBaseConverter.RequestCycleSupport(Type)
    fsBaseConverter.RequestInheritanceSupport(Type)
    fsBaseConverter.FailExpectedType(fsData, params fsDataType[])
    fsBaseConverter.CheckType(fsData, fsDataType)
    fsBaseConverter.CheckKey(fsData, string, out fsData)
    fsBaseConverter.CheckKey(Dictionary<string, fsData>, string, out fsData)
    fsBaseConverter.SerializeMember<T>(Dictionary<string, fsData>, Type, string, T)
    fsBaseConverter.DeserializeMember<T>(Dictionary<string, fsData>, Type, string, out T)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VisualScripting.FullSerializer
    Assembly: Unity.VisualScripting.Core.dll
    Syntax
    public class fsDictionaryConverter : fsConverter

    Methods

    CanProcess(Type)

    Can this converter serialize and deserialize the given object type?

    Declaration
    public override bool CanProcess(Type type)
    Parameters
    Type Name Description
    Type type

    The given object type.

    Returns
    Type Description
    bool

    True if the converter can serialize it, false otherwise.

    Overrides
    fsConverter.CanProcess(Type)

    CreateInstance(fsData, Type)

    Construct an object instance that will be passed to TryDeserialize. This should not deserialize the object.

    Declaration
    public override object CreateInstance(fsData data, Type storageType)
    Parameters
    Type Name Description
    fsData data

    The data the object was serialized with.

    Type storageType

    The field/property type that is storing the instance.

    Returns
    Type Description
    object

    An object instance

    Overrides
    fsBaseConverter.CreateInstance(fsData, Type)

    TryDeserialize(fsData, ref object, Type)

    Deserialize data into the object instance.

    Declaration
    public override fsResult TryDeserialize(fsData data, ref object instance_, Type storageType)
    Parameters
    Type Name Description
    fsData data

    Serialization data to deserialize from.

    object instance_
    Type storageType

    The field/property type that is storing the instance.

    Returns
    Type Description
    fsResult

    True if serialization was successful, false otherwise.

    Overrides
    fsBaseConverter.TryDeserialize(fsData, ref object, Type)

    TrySerialize(object, out fsData, Type)

    Serialize the actual object into the given data storage.

    Declaration
    public override fsResult TrySerialize(object instance_, out fsData serialized, Type storageType)
    Parameters
    Type Name Description
    object instance_
    fsData serialized

    The serialized state.

    Type storageType

    The field/property type that is storing this instance.

    Returns
    Type Description
    fsResult

    If serialization was successful.

    Overrides
    fsBaseConverter.TrySerialize(object, out fsData, Type)

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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