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    Class FieldInfoStubWriter

    Inheritance
    object
    AotStubWriter
    MemberInfoStubWriter<FieldInfo>
    AccessorInfoStubWriter<FieldInfo>
    FieldInfoStubWriter
    Inherited Members
    MemberInfoStubWriter<FieldInfo>.stub
    MemberInfoStubWriter<FieldInfo>.manipulator
    MemberInfoStubWriter<FieldInfo>.stubMethodComment
    MemberInfoStubWriter<FieldInfo>.stubMethodName
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Core.Editor.dll
    Syntax
    [AotStubWriter(typeof(FieldInfo))]
    public class FieldInfoStubWriter : AccessorInfoStubWriter<FieldInfo>

    Constructors

    FieldInfoStubWriter(FieldInfo)

    Declaration
    public FieldInfoStubWriter(FieldInfo fieldInfo)
    Parameters
    Type Name Description
    FieldInfo fieldInfo

    Properties

    skip

    Don't use this field. It is for Unity Visual Scripting internal usage only.

    Declaration
    public override bool skip { get; }
    Property Value
    Type Description
    bool
    Overrides
    AotStubWriter.skip

    Methods

    GetOptimizedAccessor(FieldInfo)

    Declaration
    protected override IOptimizedAccessor GetOptimizedAccessor(FieldInfo fieldInfo)
    Parameters
    Type Name Description
    FieldInfo fieldInfo
    Returns
    Type Description
    IOptimizedAccessor
    Overrides
    AccessorInfoStubWriter<FieldInfo>.GetOptimizedAccessor(FieldInfo)

    GetStubStatements()

    Declaration
    public override IEnumerable<CodeStatement> GetStubStatements()
    Returns
    Type Description
    IEnumerable<CodeStatement>
    Overrides
    AccessorInfoStubWriter<FieldInfo>.GetStubStatements()

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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