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    Struct SerializableType

    Implements
    IEquatable<SerializableType>
    IComparable<SerializableType>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Core.dll
    Syntax
    [Serializable]
    [SerializationVersion("A", new Type[] { })]
    public struct SerializableType : IEquatable<SerializableType>, IComparable<SerializableType>

    Constructors

    SerializableType(string)

    Declaration
    public SerializableType(string identification)
    Parameters
    Type Name Description
    string identification

    Fields

    Identification

    Declaration
    [Serialize]
    public string Identification
    Field Value
    Type Description
    string

    Methods

    CompareTo(SerializableType)

    Declaration
    public int CompareTo(SerializableType other)
    Parameters
    Type Name Description
    SerializableType other
    Returns
    Type Description
    int

    Equals(object)

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj
    Returns
    Type Description
    bool
    Overrides
    ValueType.Equals(object)

    Equals(SerializableType)

    Declaration
    public bool Equals(SerializableType other)
    Parameters
    Type Name Description
    SerializableType other
    Returns
    Type Description
    bool

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int
    Overrides
    ValueType.GetHashCode()

    Operators

    operator ==(SerializableType, SerializableType)

    Declaration
    public static bool operator ==(SerializableType left, SerializableType right)
    Parameters
    Type Name Description
    SerializableType left
    SerializableType right
    Returns
    Type Description
    bool

    operator !=(SerializableType, SerializableType)

    Declaration
    public static bool operator !=(SerializableType left, SerializableType right)
    Parameters
    Type Name Description
    SerializableType left
    SerializableType right
    Returns
    Type Description
    bool

    Implements

    IEquatable<T>
    IComparable<T>

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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