Struct SerializableType
Assembly: Unity.VisualScripting.Core.dll
Syntax
[Serializable]
[SerializationVersion("A", new Type[] { })]
public struct SerializableType : IEquatable<SerializableType>, IComparable<SerializableType>
Constructors
SerializableType(string)
Declaration
public SerializableType(string identification)
Parameters
Type |
Name |
Description |
string |
identification |
|
Fields
Identification
Declaration
[Serialize]
public string Identification
Field Value
Methods
CompareTo(SerializableType)
Declaration
public int CompareTo(SerializableType other)
Parameters
Returns
Equals(object)
Declaration
public override bool Equals(object obj)
Parameters
Type |
Name |
Description |
object |
obj |
|
Returns
Overrides
Equals(SerializableType)
Declaration
public bool Equals(SerializableType other)
Parameters
Returns
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
Operators
operator ==(SerializableType, SerializableType)
Declaration
public static bool operator ==(SerializableType left, SerializableType right)
Parameters
Returns
operator !=(SerializableType, SerializableType)
Declaration
public static bool operator !=(SerializableType left, SerializableType right)
Parameters
Returns
Implements
Extension Methods