docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class InvalidInput

    Inheritance
    object
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>
    InvalidInput
    Implements
    IUnitInvalidPort
    IUnitInputPort
    IUnitPort
    IGraphItem
    Inherited Members
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.unit
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.key
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.graph
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.relations
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.validConnections
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.invalidConnections
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.validConnectedPorts
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.invalidConnectedPorts
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.connections
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.connectedPorts
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.hasAnyConnection
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.hasValidConnection
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.hasInvalidConnection
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.CanValidlyConnectTo(IUnitPort)
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.CanInvalidlyConnectTo(IUnitPort)
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.ValidlyConnectTo(IUnitPort)
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.InvalidlyConnectTo(IUnitPort)
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.Disconnect()
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.CanConnectToValid(IUnitOutputPort)
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.CanConnectToInvalid(IUnitOutputPort)
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.ConnectToValid(IUnitOutputPort)
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.ConnectToInvalid(IUnitOutputPort)
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.DisconnectFromValid(IUnitOutputPort)
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.DisconnectFromInvalid(IUnitOutputPort)
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.CompatiblePort(IUnit)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Flow.dll
    Syntax
    public sealed class InvalidInput : UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>, IUnitInvalidPort, IUnitInputPort, IUnitPort, IGraphItem

    Constructors

    InvalidInput(string)

    Declaration
    public InvalidInput(string key)
    Parameters
    Type Name Description
    string key

    Properties

    invalidConnectedPorts

    Declaration
    public override IEnumerable<IUnitOutputPort> invalidConnectedPorts { get; }
    Property Value
    Type Description
    IEnumerable<IUnitOutputPort>
    Overrides
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.invalidConnectedPorts

    invalidConnections

    Declaration
    public override IEnumerable<InvalidConnection> invalidConnections { get; }
    Property Value
    Type Description
    IEnumerable<InvalidConnection>
    Overrides
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.invalidConnections

    validConnectedPorts

    Declaration
    public override IEnumerable<IUnitOutputPort> validConnectedPorts { get; }
    Property Value
    Type Description
    IEnumerable<IUnitOutputPort>
    Overrides
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.validConnectedPorts

    validConnections

    Declaration
    public override IEnumerable<InvalidConnection> validConnections { get; }
    Property Value
    Type Description
    IEnumerable<InvalidConnection>
    Overrides
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.validConnections

    Methods

    CanConnectToValid(IUnitOutputPort)

    Declaration
    public override bool CanConnectToValid(IUnitOutputPort port)
    Parameters
    Type Name Description
    IUnitOutputPort port
    Returns
    Type Description
    bool
    Overrides
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.CanConnectToValid(IUnitOutputPort)

    CompatiblePort(IUnit)

    Declaration
    public override IUnitPort CompatiblePort(IUnit unit)
    Parameters
    Type Name Description
    IUnit unit
    Returns
    Type Description
    IUnitPort
    Overrides
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.CompatiblePort(IUnit)

    ConnectToInvalid(IUnitOutputPort)

    Declaration
    public override void ConnectToInvalid(IUnitOutputPort port)
    Parameters
    Type Name Description
    IUnitOutputPort port
    Overrides
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.ConnectToInvalid(IUnitOutputPort)

    ConnectToValid(IUnitOutputPort)

    Declaration
    public override void ConnectToValid(IUnitOutputPort port)
    Parameters
    Type Name Description
    IUnitOutputPort port
    Overrides
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.ConnectToValid(IUnitOutputPort)

    DisconnectFromInvalid(IUnitOutputPort)

    Declaration
    public override void DisconnectFromInvalid(IUnitOutputPort port)
    Parameters
    Type Name Description
    IUnitOutputPort port
    Overrides
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.DisconnectFromInvalid(IUnitOutputPort)

    DisconnectFromValid(IUnitOutputPort)

    Declaration
    public override void DisconnectFromValid(IUnitOutputPort port)
    Parameters
    Type Name Description
    IUnitOutputPort port
    Overrides
    UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>.DisconnectFromValid(IUnitOutputPort)

    Implements

    IUnitInvalidPort
    IUnitInputPort
    IUnitPort
    IGraphItem

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)