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    Interface IUnitDescriptor

    Inherited Members
    IDescriptor.Validate()
    IDescriptor.target
    IDescriptor.isDirty
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Flow.Editor.dll
    Syntax
    public interface IUnitDescriptor : IDescriptor

    Properties

    description

    Declaration
    UnitDescription description { get; }
    Property Value
    Type Description
    UnitDescription

    unit

    Declaration
    IUnit unit { get; }
    Property Value
    Type Description
    IUnit

    Methods

    DescribePort(IUnitPort, UnitPortDescription)

    Declaration
    void DescribePort(IUnitPort port, UnitPortDescription description)
    Parameters
    Type Name Description
    IUnitPort port
    UnitPortDescription description

    Icon()

    Declaration
    EditorTexture Icon()
    Returns
    Type Description
    EditorTexture

    ShortTitle()

    Declaration
    string ShortTitle()
    Returns
    Type Description
    string

    Subtitle()

    Declaration
    string Subtitle()
    Returns
    Type Description
    string

    Summary()

    Declaration
    string Summary()
    Returns
    Type Description
    string

    Surtitle()

    Declaration
    string Surtitle()
    Returns
    Type Description
    string

    Title()

    Declaration
    string Title()
    Returns
    Type Description
    string

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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