Class StateGraphAsset
Inheritance
StateGraphAsset
Implements
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.VisualScripting
Assembly: Unity.VisualScripting.State.dll
Syntax
[TypeIcon(typeof(StateGraph))]
[CreateAssetMenu(menuName = "Visual Scripting/State Graph", fileName = "New State Graph", order = 81)]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.visualscripting@latest/index.html?subfolder=/manual/vs-state-graphs-intro.html")]
public sealed class StateGraphAsset : Macro<StateGraph>, IMacro, IGraphRoot, IGraphParent, ISerializationDependency, ISerializationCallbackReceiver, IAotStubbable
Methods
DefaultGraph()
Declaration
public override StateGraph DefaultGraph()
Returns
Type | Description |
---|---|
StateGraph |
Overrides
ShowData()
Declaration
[ContextMenu("Show Data...")]
protected override void ShowData()