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    Class SuperUnitEditor

    Inheritance
    object
    Inspector
    GraphInspector<FlowGraphContext>
    GraphElementEditor<FlowGraphContext>
    UnitEditor
    NesterUnitEditor
    SuperUnitEditor
    Implements
    IDisposable
    Inherited Members
    Inspector.OnOpenVFX(int, int)
    Inspector.Initialize()
    Inspector.Dispose()
    Inspector.Draw(Rect, GUIContent)
    Inspector.SetHeightDirty()
    Inspector.GetCachedHeight(float, GUIContent, Inspector)
    Inspector.GetLayoutPosition(GUIContent, float, RectOffset)
    Inspector.DrawLayout(GUIContent, float, RectOffset)
    Inspector.ProcessLabel(Metadata, GUIContent)
    Inspector.ProcessLabelStyle(Metadata, GUIStyle)
    Inspector.WidthWithoutLabel(Metadata, float, GUIContent)
    Inspector.HeightWithLabel(Metadata, float, float, GUIContent, GUIStyle)
    Inspector.PrefixLabel(Metadata, Rect, GUIContent, GUIStyle)
    Inspector.BeginBlock(Metadata, Rect)
    Inspector.BeginLabeledBlock(Metadata, Rect, GUIContent, GUIStyle)
    Inspector.EndBlock(Metadata)
    Inspector.GetAdaptiveWidth()
    Inspector.metadata
    Inspector.isHeightDirty
    Inspector.expandTooltip
    Inspector.adaptiveWidth
    Inspector.defaultLabelStyle
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Flow.Editor.dll
    Syntax
    [Editor(typeof(SubgraphUnit))]
    public sealed class SuperUnitEditor : NesterUnitEditor, IDisposable

    Constructors

    SuperUnitEditor(Metadata)

    Declaration
    public SuperUnitEditor(Metadata metadata)
    Parameters
    Type Name Description
    Metadata metadata

    Implements

    IDisposable

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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