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    Class ControlInput

    Inheritance
    object
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>
    ControlInput
    Implements
    IUnitControlPort
    IUnitInputPort
    IUnitPort
    IGraphItem
    Inherited Members
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.unit
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.key
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.graph
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.relations
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.validConnections
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.invalidConnections
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.validConnectedPorts
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.invalidConnectedPorts
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.connections
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.connectedPorts
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.hasAnyConnection
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.hasValidConnection
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.hasInvalidConnection
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.CanValidlyConnectTo(IUnitPort)
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.CanInvalidlyConnectTo(IUnitPort)
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.ValidlyConnectTo(IUnitPort)
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.InvalidlyConnectTo(IUnitPort)
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.Disconnect()
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.CanConnectToValid(ControlOutput)
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.CanConnectToInvalid(IUnitOutputPort)
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.ConnectToValid(ControlOutput)
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.ConnectToInvalid(IUnitOutputPort)
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.DisconnectFromValid(ControlOutput)
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.DisconnectFromInvalid(IUnitOutputPort)
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.CompatiblePort(IUnit)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Flow.dll
    Syntax
    public sealed class ControlInput : UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>, IUnitControlPort, IUnitInputPort, IUnitPort, IGraphItem

    Constructors

    ControlInput(string, Func<Flow, IEnumerator>)

    Declaration
    public ControlInput(string key, Func<Flow, IEnumerator> coroutineAction)
    Parameters
    Type Name Description
    string key
    Func<Flow, IEnumerator> coroutineAction

    ControlInput(string, Func<Flow, ControlOutput>)

    Declaration
    public ControlInput(string key, Func<Flow, ControlOutput> action)
    Parameters
    Type Name Description
    string key
    Func<Flow, ControlOutput> action

    ControlInput(string, Func<Flow, ControlOutput>, Func<Flow, IEnumerator>)

    Declaration
    public ControlInput(string key, Func<Flow, ControlOutput> action, Func<Flow, IEnumerator> coroutineAction)
    Parameters
    Type Name Description
    string key
    Func<Flow, ControlOutput> action
    Func<Flow, IEnumerator> coroutineAction

    Properties

    couldBeEntered

    Declaration
    public bool couldBeEntered { get; }
    Property Value
    Type Description
    bool

    invalidConnectedPorts

    Declaration
    public override IEnumerable<IUnitOutputPort> invalidConnectedPorts { get; }
    Property Value
    Type Description
    IEnumerable<IUnitOutputPort>
    Overrides
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.invalidConnectedPorts

    invalidConnections

    Declaration
    public override IEnumerable<InvalidConnection> invalidConnections { get; }
    Property Value
    Type Description
    IEnumerable<InvalidConnection>
    Overrides
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.invalidConnections

    isPredictable

    Declaration
    public bool isPredictable { get; }
    Property Value
    Type Description
    bool

    requiresCoroutine

    Declaration
    public bool requiresCoroutine { get; }
    Property Value
    Type Description
    bool

    supportsCoroutine

    Declaration
    public bool supportsCoroutine { get; }
    Property Value
    Type Description
    bool

    validConnectedPorts

    Declaration
    public override IEnumerable<ControlOutput> validConnectedPorts { get; }
    Property Value
    Type Description
    IEnumerable<ControlOutput>
    Overrides
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.validConnectedPorts

    validConnections

    Declaration
    public override IEnumerable<ControlConnection> validConnections { get; }
    Property Value
    Type Description
    IEnumerable<ControlConnection>
    Overrides
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.validConnections

    Methods

    CanConnectToValid(ControlOutput)

    Declaration
    public override bool CanConnectToValid(ControlOutput port)
    Parameters
    Type Name Description
    ControlOutput port
    Returns
    Type Description
    bool
    Overrides
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.CanConnectToValid(ControlOutput)

    CompatiblePort(IUnit)

    Declaration
    public override IUnitPort CompatiblePort(IUnit unit)
    Parameters
    Type Name Description
    IUnit unit
    Returns
    Type Description
    IUnitPort
    Overrides
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.CompatiblePort(IUnit)

    ConnectToInvalid(IUnitOutputPort)

    Declaration
    public override void ConnectToInvalid(IUnitOutputPort port)
    Parameters
    Type Name Description
    IUnitOutputPort port
    Overrides
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.ConnectToInvalid(IUnitOutputPort)

    ConnectToValid(ControlOutput)

    Declaration
    public override void ConnectToValid(ControlOutput port)
    Parameters
    Type Name Description
    ControlOutput port
    Overrides
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.ConnectToValid(ControlOutput)

    DisconnectFromInvalid(IUnitOutputPort)

    Declaration
    public override void DisconnectFromInvalid(IUnitOutputPort port)
    Parameters
    Type Name Description
    IUnitOutputPort port
    Overrides
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.DisconnectFromInvalid(IUnitOutputPort)

    DisconnectFromValid(ControlOutput)

    Declaration
    public override void DisconnectFromValid(ControlOutput port)
    Parameters
    Type Name Description
    ControlOutput port
    Overrides
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.DisconnectFromValid(ControlOutput)

    IsPredictable(Recursion)

    Declaration
    public bool IsPredictable(Recursion recursion)
    Parameters
    Type Name Description
    Recursion recursion
    Returns
    Type Description
    bool

    Implements

    IUnitControlPort
    IUnitInputPort
    IUnitPort
    IGraphItem

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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