Class SetListItem
Sets the item at the specified index of a list.
Implements
IDisposable
Inherited Members
Namespace: Unity.VisualScripting
Assembly: solution.dll
Syntax
[UnitCategory]
[UnitSurtitleAttribute]
[UnitShortTitleAttribute]
[UnitOrderAttribute]
public sealed class SetListItem : Unit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IAnalyticsIdentifiable
Properties
enter
The entry point for the node.
Declaration
[DoNotSerializeAttribute]
public ControlInput enter { get; }
Property Value
| Type | Description |
|---|---|
| ControlInput |
exit
The action to execute once the item has been assigned.
Declaration
[DoNotSerializeAttribute]
public ControlOutput exit { get; }
Property Value
| Type | Description |
|---|---|
| ControlOutput |
index
The zero-based index.
Declaration
[DoNotSerializeAttribute]
public ValueInput index { get; }
Property Value
| Type | Description |
|---|---|
| ValueInput |
item
The item.
Declaration
[DoNotSerializeAttribute]
public ValueInput item { get; }
Property Value
| Type | Description |
|---|---|
| ValueInput |
list
The list.
Declaration
[DoNotSerializeAttribute]
public ValueInput list { get; }
Property Value
| Type | Description |
|---|---|
| ValueInput |
Methods
Definition()
Declaration
protected override void Definition()
Overrides
Set(Flow)
Declaration
public ControlOutput Set(Flow flow)
Parameters
| Type | Name | Description |
|---|---|---|
| Flow | flow |
Returns
| Type | Description |
|---|---|
| ControlOutput |
Implements
IDisposable