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    Enum TypeSet

    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Core.dll
    Syntax
    public enum TypeSet

    Fields

    Name Description
    AllTypes
    RuntimeTypes
    SettingsAssembliesTypes
    SettingsTypes

    Extension Methods

    EnumUtility.HasFlag(Enum, Enum)
    EnumUtility.HasFlag(Enum, Enum)
    StringUtility.ToBinaryString(Enum)
    StringUtility.ToBinaryString(Enum)
    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    Cloning.CloneViaFakeSerialization<TypeSet>(TypeSet)
    Cloning.CloneViaFakeSerialization<TypeSet>(TypeSet)
    Cloning.Clone<TypeSet>(TypeSet, ICloner, bool)
    Cloning.Clone<TypeSet>(TypeSet, ICloner, bool)
    LinqUtility.Yield<TypeSet>(TypeSet)
    LinqUtility.Yield<TypeSet>(TypeSet)
    Serialization.CloneViaSerializationInto<TypeSet, TDestination>(TypeSet, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TypeSet, TDestination>(TypeSet, ref TDestination, bool)
    Serialization.CloneViaSerialization<TypeSet>(TypeSet, bool)
    Serialization.CloneViaSerialization<TypeSet>(TypeSet, bool)
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