Class Equal
Compares two inputs to determine whether they are equal.
Implements
Inherited Members
Namespace: Unity.VisualScripting
Assembly: Unity.VisualScripting.Flow.dll
Syntax
[UnitCategory("Logic")]
[UnitOrder(5)]
public sealed class Equal : BinaryComparisonUnit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IAnalyticsIdentifiable
Constructors
Equal()
Declaration
public Equal()
Properties
comparison
Whether A is equal to B.
Declaration
[DoNotSerialize]
[PortLabel("A = B")]
[PortKey("equal")]
public override ValueOutput comparison { get; }
Property Value
Type | Description |
---|---|
ValueOutput |
Overrides
outputKey
Declaration
protected override string outputKey { get; }
Property Value
Type | Description |
---|---|
string |
Overrides
Methods
GenericComparison(object, object)
Declaration
protected override bool GenericComparison(object a, object b)
Parameters
Type | Name | Description |
---|---|---|
object | a | |
object | b |
Returns
Type | Description |
---|---|
bool |
Overrides
NumericComparison(float, float)
Declaration
protected override bool NumericComparison(float a, float b)
Parameters
Type | Name | Description |
---|---|---|
float | a | |
float | b |
Returns
Type | Description |
---|---|
bool |