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    Struct SerializationData

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Core.dll
    Syntax
    [Serializable]
    public struct SerializationData

    Constructors

    SerializationData(string, IEnumerable<Object>)

    Declaration
    public SerializationData(string json, IEnumerable<Object> objectReferences)
    Parameters
    Type Name Description
    string json
    IEnumerable<Object> objectReferences

    SerializationData(string, params Object[])

    Declaration
    public SerializationData(string json, params Object[] objectReferences)
    Parameters
    Type Name Description
    string json
    Object[] objectReferences

    Properties

    json

    Declaration
    public string json { get; }
    Property Value
    Type Description
    string

    objectReferences

    Declaration
    public Object[] objectReferences { get; }
    Property Value
    Type Description
    Object[]

    Methods

    ShowString(string)

    Declaration
    public void ShowString(string title = null)
    Parameters
    Type Name Description
    string title

    ToString()

    Declaration
    public override string ToString()
    Returns
    Type Description
    string
    Overrides
    ValueType.ToString()

    ToString(string)

    Declaration
    public string ToString(string title)
    Parameters
    Type Name Description
    string title
    Returns
    Type Description
    string

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.Deserialize(SerializationData, bool)
    Serialization.DeserializeInto(SerializationData, ref object, bool)
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