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    Class BoltFlowManifest

    Inheritance
    object
    PluginManifest
    BoltFlowManifest
    Implements
    IPluginModule
    IPluginLinked
    IAboutable
    Inherited Members
    PluginManifest.Initialize()
    PluginManifest.LateInitialize()
    PluginManifest.plugin
    PluginManifest.logo
    PluginManifest.url
    PluginManifest.authorLabel
    PluginManifest.authorLogo
    PluginManifest.copyrightHolder
    PluginManifest.copyrightYear
    PluginManifest.authorUrl
    PluginManifest.currentVersion
    PluginManifest.savedVersion
    PluginManifest.versionMismatch
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Flow.Editor.dll
    Syntax
    [Plugin("VisualScripting.Flow")]
    public sealed class BoltFlowManifest : PluginManifest, IPluginModule, IPluginLinked, IAboutable

    Properties

    author

    Declaration
    public override string author { get; }
    Property Value
    Type Description
    string
    Overrides
    PluginManifest.author

    description

    Declaration
    public override string description { get; }
    Property Value
    Type Description
    string
    Overrides
    PluginManifest.description

    name

    Declaration
    public override string name { get; }
    Property Value
    Type Description
    string
    Overrides
    PluginManifest.name

    version

    Declaration
    public override SemanticVersion version { get; }
    Property Value
    Type Description
    SemanticVersion
    Overrides
    PluginManifest.version

    Implements

    IPluginModule
    IPluginLinked
    IAboutable

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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