docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class SetMemberOption

    Inheritance
    object
    UnitOption<SetMember>
    MemberUnitOption<SetMember>
    SetMemberOption
    Implements
    IMemberUnitOption
    IUnitOption
    IFuzzyOption
    Inherited Members
    MemberUnitOption<SetMember>.member
    MemberUnitOption<SetMember>.pseudoDeclarer
    MemberUnitOption<SetMember>.isPseudoInherited
    MemberUnitOption<SetMember>.targetType
    MemberUnitOption<SetMember>.Style()
    MemberUnitOption<SetMember>.Label(bool)
    MemberUnitOption<SetMember>.FavoriteKey()
    MemberUnitOption<SetMember>.Order()
    MemberUnitOption<SetMember>.Haystack(bool)
    MemberUnitOption<SetMember>.FillFromUnit()
    MemberUnitOption<SetMember>.Deserialize(UnitOptionRow)
    MemberUnitOption<SetMember>.Serialize()
    MemberUnitOption<SetMember>.OnPopulate()
    UnitOption<SetMember>.filled
    UnitOption<SetMember>.source
    UnitOption<SetMember>.unit
    UnitOption<SetMember>.unitType
    UnitOption<SetMember>.descriptor
    UnitOption<SetMember>.description
    UnitOption<SetMember>.PortDescription(IUnitPort)
    UnitOption<SetMember>.InstantiateUnit()
    UnitOption<SetMember>.PreconfigureUnit(SetMember)
    UnitOption<SetMember>.FillFromData()
    UnitOption<SetMember>.Prewarm()
    UnitOption<SetMember>.value
    UnitOption<SetMember>.parentOnly
    UnitOption<SetMember>.headerLabel
    UnitOption<SetMember>.showHeaderIcon
    UnitOption<SetMember>.favoritable
    UnitOption<SetMember>.sourceScriptGuids
    UnitOption<SetMember>.labelHuman
    UnitOption<SetMember>.labelProgrammer
    UnitOption<SetMember>.label
    UnitOption<SetMember>.category
    UnitOption<SetMember>.order
    UnitOption<SetMember>.icon
    UnitOption<SetMember>.haystackHuman
    UnitOption<SetMember>.haystackProgrammer
    UnitOption<SetMember>.haystack
    UnitOption<SetMember>.favoriteKey
    UnitOption<SetMember>.formerHaystack
    UnitOption<SetMember>.controlInputCount
    UnitOption<SetMember>.controlOutputCount
    UnitOption<SetMember>.valueInputTypes
    UnitOption<SetMember>.valueOutputTypes
    UnitOption<SetMember>.Category()
    UnitOption<SetMember>.Icon()
    UnitOption<SetMember>.SearchResultLabel(string)
    UnitOption<SetMember>.hasFooter
    UnitOption<SetMember>.ShowControlInputsInFooter()
    UnitOption<SetMember>.ShowControlOutputsInFooter()
    UnitOption<SetMember>.ShowValueInputsInFooter()
    UnitOption<SetMember>.showControlInputsInFooter
    UnitOption<SetMember>.showControlOutputsInFooter
    UnitOption<SetMember>.showValueInputsInFooter
    UnitOption<SetMember>.showValueOutputsInFooter
    UnitOption<SetMember>.GetFooterHeight(float)
    UnitOption<SetMember>.OnFooterGUI(Rect)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Flow.Editor.dll
    Syntax
    [FuzzyOption(typeof(SetMember))]
    public class SetMemberOption : MemberUnitOption<SetMember>, IMemberUnitOption, IUnitOption, IFuzzyOption

    Constructors

    SetMemberOption()

    Declaration
    public SetMemberOption()

    SetMemberOption(SetMember)

    Declaration
    public SetMemberOption(SetMember unit)
    Parameters
    Type Name Description
    SetMember unit

    Properties

    direction

    Declaration
    protected override ActionDirection direction { get; }
    Property Value
    Type Description
    ActionDirection
    Overrides
    MemberUnitOption<SetMember>.direction

    Methods

    ShowValueOutputsInFooter()

    Declaration
    protected override bool ShowValueOutputsInFooter()
    Returns
    Type Description
    bool
    Overrides
    UnitOption<SetMember>.ShowValueOutputsInFooter()

    Implements

    IMemberUnitOption
    IUnitOption
    IFuzzyOption

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    XUnitOption.HasCompatibleValueInput(IUnitOption, Type)
    XUnitOption.HasCompatibleValueOutput(IUnitOption, Type)
    XUnitOption.UnitIs(IUnitOption, Type)
    XUnitOption.UnitIs<T>(IUnitOption)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)