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    Class SetStateGraph

    Set a StateGraphAsset to a StateMachine

    Inheritance
    object
    GraphElement<FlowGraph>
    Unit
    SetGraph<StateGraph, StateGraphAsset, StateMachine>
    SetStateGraph
    Implements
    IUnit
    IGraphElementWithDebugData
    IGraphElement
    IGraphItem
    INotifiedCollectionItem
    IDisposable
    IPrewarmable
    IAotStubbable
    IIdentifiable
    IAnalyticsIdentifiable
    Inherited Members
    SetGraph<StateGraph, StateGraphAsset, StateMachine>.Definition()
    SetGraph<StateGraph, StateGraphAsset, StateMachine>.enter
    SetGraph<StateGraph, StateGraphAsset, StateMachine>.target
    SetGraph<StateGraph, StateGraphAsset, StateMachine>.graphInput
    SetGraph<StateGraph, StateGraphAsset, StateMachine>.graphOutput
    SetGraph<StateGraph, StateGraphAsset, StateMachine>.exit
    SetGraph<StateGraph, StateGraphAsset, StateMachine>.isGameObject
    Unit.CreateDebugData()
    Unit.AfterAdd()
    Unit.BeforeRemove()
    Unit.Instantiate(GraphReference)
    Unit.Uninstantiate(GraphReference)
    Unit.CopyFrom(Unit)
    Unit.Definition()
    Unit.AfterDefine()
    Unit.BeforeUndefine()
    Unit.EnsureDefined()
    Unit.Define()
    Unit.RemoveUnconnectedInvalidPorts()
    Unit.PortsChanged()
    Unit.Disconnect()
    Unit.EnsureUniqueInput(string)
    Unit.EnsureUniqueOutput(string)
    Unit.ControlInput(string, Func<Flow, ControlOutput>)
    Unit.ControlInputCoroutine(string, Func<Flow, IEnumerator>)
    Unit.ControlInputCoroutine(string, Func<Flow, ControlOutput>, Func<Flow, IEnumerator>)
    Unit.ControlOutput(string)
    Unit.ValueInput(Type, string)
    Unit.ValueInput<T>(string)
    Unit.ValueInput<T>(string, T)
    Unit.ValueOutput(Type, string)
    Unit.ValueOutput(Type, string, Func<Flow, object>)
    Unit.ValueOutput<T>(string)
    Unit.ValueOutput<T>(string, Func<Flow, T>)
    Unit.Requirement(ValueInput, ControlInput)
    Unit.Requirement(ValueInput, ValueOutput)
    Unit.Assignment(ControlInput, ValueOutput)
    Unit.Succession(ControlInput, ControlOutput)
    Unit.GetAnalyticsIdentifier()
    Unit.canDefine
    Unit.failedToDefine
    Unit.isDefined
    Unit.controlInputs
    Unit.controlOutputs
    Unit.valueInputs
    Unit.valueOutputs
    Unit.invalidInputs
    Unit.invalidOutputs
    Unit.inputs
    Unit.outputs
    Unit.validInputs
    Unit.validOutputs
    Unit.ports
    Unit.invalidPorts
    Unit.validPorts
    Unit.defaultValues
    Unit.relations
    Unit.connections
    Unit.isControlRoot
    Unit.position
    Unit.definitionException
    Unit.onPortsChanged
    GraphElement<FlowGraph>.guid
    GraphElement<FlowGraph>.BeforeAdd()
    GraphElement<FlowGraph>.AfterRemove()
    GraphElement<FlowGraph>.Dispose()
    GraphElement<FlowGraph>.InstantiateNest()
    GraphElement<FlowGraph>.UninstantiateNest()
    GraphElement<FlowGraph>.dependencyOrder
    GraphElement<FlowGraph>.HandleDependencies()
    GraphElement<FlowGraph>.graph
    GraphElement<FlowGraph>.deserializationDependencies
    GraphElement<FlowGraph>.GetAotStubs(HashSet<object>)
    GraphElement<FlowGraph>.Prewarm()
    GraphElement<FlowGraph>.CopyFrom(GraphElement<FlowGraph>)
    GraphElement<FlowGraph>.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.State.dll
    Syntax
    [TypeIcon(typeof(StateGraph))]
    public class SetStateGraph : SetGraph<StateGraph, StateGraphAsset, StateMachine>, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IAnalyticsIdentifiable

    Properties

    containerType

    The type of object that handles the graph.

    Declaration
    [Serialize]
    [Inspectable]
    [UnitHeaderInspectable]
    [UsedImplicitly]
    public StateGraphContainerType containerType { get; set; }
    Property Value
    Type Description
    StateGraphContainerType

    isGameObject

    Declaration
    protected override bool isGameObject { get; }
    Property Value
    Type Description
    bool
    Overrides
    Unity.VisualScripting.SetGraph<Unity.VisualScripting.StateGraph, Unity.VisualScripting.StateGraphAsset, Unity.VisualScripting.StateMachine>.isGameObject

    Implements

    IUnit
    IGraphElementWithDebugData
    IGraphElement
    IGraphItem
    INotifiedCollectionItem
    IDisposable
    IPrewarmable
    IAotStubbable
    IIdentifiable
    IAnalyticsIdentifiable

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    GraphsExceptionUtility.GetException(IGraphElementWithDebugData, GraphPointer)
    GraphsExceptionUtility.HandleException(IGraphElementWithDebugData, GraphPointer, Exception)
    GraphsExceptionUtility.SetException(IGraphElementWithDebugData, GraphPointer, Exception)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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