Class SetStateGraph
Set a StateGraphAsset to a StateMachine
Inheritance
object
SetStateGraph
Implements
IDisposable
Inherited Members
Namespace: Unity.VisualScripting
Assembly: solution.dll
Syntax
public class SetStateGraph : SetGraph<StateGraph, StateGraphAsset, StateMachine>, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IAnalyticsIdentifiable
Properties
containerType
The type of object that handles the graph.
Declaration
[SerializeAttribute]
[InspectableAttribute]
[UnitHeaderInspectableAttribute]
public StateGraphContainerType containerType { get; set; }
Property Value
| Type | Description |
|---|---|
| StateGraphContainerType |
isGameObject
Declaration
protected override bool isGameObject { get; }
Property Value
| Type | Description |
|---|---|
| bool |
Overrides
Implements
IDisposable