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    Class VariableDeclarationCollection

    Inheritance
    object
    Collection<VariableDeclaration>
    KeyedCollection<string, VariableDeclaration>
    VariableDeclarationCollection
    Implements
    IList<VariableDeclaration>
    IReadOnlyList<VariableDeclaration>
    IReadOnlyCollection<VariableDeclaration>
    IList
    ICollection
    IKeyedCollection<string, VariableDeclaration>
    ICollection<VariableDeclaration>
    IEnumerable<VariableDeclaration>
    IEnumerable
    Inherited Members
    KeyedCollection<string, VariableDeclaration>.Contains(string)
    KeyedCollection<string, VariableDeclaration>.Remove(string)
    KeyedCollection<string, VariableDeclaration>.TryGetValue(string, out VariableDeclaration)
    KeyedCollection<string, VariableDeclaration>.Comparer
    KeyedCollection<string, VariableDeclaration>.this[string]
    Collection<VariableDeclaration>.Add(VariableDeclaration)
    Collection<VariableDeclaration>.Clear()
    Collection<VariableDeclaration>.Contains(VariableDeclaration)
    Collection<VariableDeclaration>.CopyTo(VariableDeclaration[], int)
    Collection<VariableDeclaration>.GetEnumerator()
    Collection<VariableDeclaration>.IndexOf(VariableDeclaration)
    Collection<VariableDeclaration>.Insert(int, VariableDeclaration)
    Collection<VariableDeclaration>.Remove(VariableDeclaration)
    Collection<VariableDeclaration>.RemoveAt(int)
    Collection<VariableDeclaration>.Count
    Collection<VariableDeclaration>.this[int]
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Core.dll
    Syntax
    [SerializationVersion("A", new Type[] { })]
    public sealed class VariableDeclarationCollection : KeyedCollection<string, VariableDeclaration>, IList<VariableDeclaration>, IReadOnlyList<VariableDeclaration>, IReadOnlyCollection<VariableDeclaration>, IList, ICollection, IKeyedCollection<string, VariableDeclaration>, ICollection<VariableDeclaration>, IEnumerable<VariableDeclaration>, IEnumerable

    Methods

    EditorRename(VariableDeclaration, string)

    Declaration
    public void EditorRename(VariableDeclaration item, string newName)
    Parameters
    Type Name Description
    VariableDeclaration item
    string newName

    GetKeyForItem(VariableDeclaration)

    Declaration
    protected override string GetKeyForItem(VariableDeclaration item)
    Parameters
    Type Name Description
    VariableDeclaration item
    Returns
    Type Description
    string
    Overrides
    KeyedCollection<string, VariableDeclaration>.GetKeyForItem(VariableDeclaration)

    TryGetValue(string, out VariableDeclaration)

    Declaration
    public bool TryGetValue(string key, out VariableDeclaration value)
    Parameters
    Type Name Description
    string key
    VariableDeclaration value
    Returns
    Type Description
    bool

    Implements

    IList<T>
    IReadOnlyList<T>
    IReadOnlyCollection<T>
    IList
    ICollection
    IKeyedCollection<TKey, TItem>
    ICollection<T>
    IEnumerable<T>
    IEnumerable

    Extension Methods

    LinqUtility.AddRange<T>(ICollection<T>, IEnumerable<T>)
    LinqUtility.AddRange<T>(ICollection<T>, IEnumerable<T>)
    LinqUtility.AsReadOnlyCollection<T>(IEnumerable<T>)
    LinqUtility.AsReadOnlyCollection<T>(IEnumerable<T>)
    LinqUtility.AsReadOnlyList<T>(IEnumerable<T>)
    LinqUtility.AsReadOnlyList<T>(IEnumerable<T>)
    LinqUtility.CatchAsLogError<T>(IEnumerable<T>, string)
    LinqUtility.CatchAsLogError<T>(IEnumerable<T>, string)
    LinqUtility.CatchAsLogWarning<T>(IEnumerable<T>, string)
    LinqUtility.CatchAsLogWarning<T>(IEnumerable<T>, string)
    LinqUtility.Catch<T>(IEnumerable<T>, Action<Exception>)
    LinqUtility.Catch<T>(IEnumerable<T>, Action<Exception>)
    LinqUtility.Catch<T>(IEnumerable<T>, ICollection<Exception>)
    LinqUtility.Catch<T>(IEnumerable<T>, ICollection<Exception>)
    LinqUtility.DistinctBy<T, TKey>(IEnumerable<T>, Func<T, TKey>)
    LinqUtility.DistinctBy<T, TKey>(IEnumerable<T>, Func<T, TKey>)
    LinqUtility.Flatten<T>(IEnumerable<T>, Func<T, IEnumerable<T>>)
    LinqUtility.Flatten<T>(IEnumerable<T>, Func<T, IEnumerable<T>>)
    LinqUtility.NotNull<T>(IEnumerable<T>)
    LinqUtility.NotNull<T>(IEnumerable<T>)
    LinqUtility.OrderByDependencies<T>(IEnumerable<T>, Func<T, IEnumerable<T>>, bool)
    LinqUtility.OrderByDependencies<T>(IEnumerable<T>, Func<T, IEnumerable<T>>, bool)
    LinqUtility.OrderByDependers<T>(IEnumerable<T>, Func<T, IEnumerable<T>>, bool)
    LinqUtility.OrderByDependers<T>(IEnumerable<T>, Func<T, IEnumerable<T>>, bool)
    LinqUtility.ToHashSet<T>(IEnumerable<T>)
    LinqUtility.ToHashSet<T>(IEnumerable<T>)
    XArrayPool.ToArrayPooled<T>(IEnumerable<T>)
    XArrayPool.ToArrayPooled<T>(IEnumerable<T>)
    XHashSetPool.ToHashSetPooled<T>(IEnumerable<T>)
    XHashSetPool.ToHashSetPooled<T>(IEnumerable<T>)
    XListPool.ToListPooled<T>(IEnumerable<T>)
    XListPool.ToListPooled<T>(IEnumerable<T>)
    StringUtility.ToCommaSeparatedString(IEnumerable)
    StringUtility.ToCommaSeparatedString(IEnumerable)
    StringUtility.ToLineSeparatedString(IEnumerable)
    StringUtility.ToLineSeparatedString(IEnumerable)
    StringUtility.ToSeparatedString(IEnumerable, string)
    StringUtility.ToSeparatedString(IEnumerable, string)
    LinqUtility.AddRange(IList, IEnumerable)
    LinqUtility.AddRange(IList, IEnumerable)
    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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