Class SceneVariables
Implements
Inherited Members
MonoBehaviour.StartCoroutine_Auto(IEnumerator)
Component.GetComponent<T>()
Component.TryGetComponent(Type, out Component)
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>(bool)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren(Type)
Component.GetComponentsInChildren<T>(bool)
Component.GetComponentsInChildren<T>(bool, List<T>)
Component.GetComponentsInChildren<T>()
Component.GetComponentsInChildren<T>(List<T>)
Component.GetComponentInParent<T>(bool)
Component.GetComponentInParent<T>()
Component.GetComponentsInParent(Type)
Component.GetComponentsInParent<T>(bool)
Component.GetComponentsInParent<T>(bool, List<T>)
Component.GetComponentsInParent<T>()
Component.GetComponents(Type, List<Component>)
Component.GetComponents<T>(List<T>)
Component.GetComponents<T>()
Object.GetHashCode()
Object.Equals(object)
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, int)
Object.InstantiateAsync<T>(T, int, Transform)
Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken)
Object.InstantiateAsync<T>(T, int, InstantiateParameters, CancellationToken)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)
Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)
Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters, CancellationToken)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Instantiate<T>(T, Transform, bool)
Object.DestroyObject(Object, float)
Object.DestroyObject(Object)
Object.FindSceneObjectsOfType(Type)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsOfType<T>(bool)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindObjectOfType<T>(bool)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.VisualScripting
Assembly: solution.dll
Syntax
[IncludeInSettingsAttribute]
public sealed class SceneVariables : MonoBehaviour, ISingleton
Properties
variables
Declaration
public Variables variables { get; }
Property Value
| Type | Description |
|---|---|
| Variables |
Methods
For(Scene?)
Declaration
public static VariableDeclarations For(Scene? scene)
Parameters
| Type | Name | Description |
|---|---|---|
| Scene | scene |
Returns
| Type | Description |
|---|---|
| VariableDeclarations |
Instance(Scene)
Declaration
public static SceneVariables Instance(Scene scene)
Parameters
| Type | Name | Description |
|---|---|---|
| Scene | scene |
Returns
| Type | Description |
|---|---|
| SceneVariables |
InstantiatedIn(Scene)
Declaration
public static bool InstantiatedIn(Scene scene)
Parameters
| Type | Name | Description |
|---|---|---|
| Scene | scene |
Returns
| Type | Description |
|---|---|
| bool |