docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Interface IReorderableListAdaptor

    Adaptor allowing reorderable list control to interface with list data.

    Namespace: Unity.VisualScripting.ReorderableList
    Assembly: Unity.VisualScripting.Core.Editor.dll
    Syntax
    public interface IReorderableListAdaptor

    Properties

    Count

    Gets count of elements in list.

    Declaration
    int Count { get; }
    Property Value
    Type Description
    int
    See Also
    IReorderableListDropTarget

    Methods

    Add()

    Add new element at end of list.

    Declaration
    void Add()
    See Also
    IReorderableListDropTarget

    BeginGUI()

    Occurs before any list items are drawn.

    Declaration
    void BeginGUI()
    Remarks

    This method is only used to handle GUI repaint events.

    See Also
    EndGUI()

    CanDrag(int)

    Determines whether an item can be reordered by dragging mouse.

    Declaration
    bool CanDrag(int index)
    Parameters
    Type Name Description
    int index

    Zero-based index for list element.

    Returns
    Type Description
    bool

    A value of true if item can be dragged; otherwise false.

    Remarks

    This should be a light-weight method since it will be used to determine whether grab handle should be included for each item in a reorderable list.

    Please note that returning a value of false does not prevent movement on list item since other draggable items can be moved around it.

    See Also
    IReorderableListDropTarget

    CanRemove(int)

    Determines whether an item can be removed from list.

    Declaration
    bool CanRemove(int index)
    Parameters
    Type Name Description
    int index

    Zero-based index for list element.

    Returns
    Type Description
    bool

    A value of true if item can be removed; otherwise false.

    Remarks

    This should be a light-weight method since it will be used to determine whether remove button should be included for each item in list.

    This is redundant when HideRemoveButtons is specified.

    See Also
    IReorderableListDropTarget

    Clear()

    Clear all elements from list.

    Declaration
    void Clear()
    See Also
    IReorderableListDropTarget

    DrawItem(Rect, int)

    Draws main interface for a list item.

    Declaration
    void DrawItem(Rect position, int index)
    Parameters
    Type Name Description
    Rect position

    Position in GUI.

    int index

    Zero-based index of array element.

    Remarks

    This method is used to handle all GUI events.

    See Also
    IReorderableListDropTarget

    DrawItemBackground(Rect, int)

    Draws background of a list item.

    Declaration
    void DrawItemBackground(Rect position, int index)
    Parameters
    Type Name Description
    Rect position

    Total position of list element in GUI.

    int index

    Zero-based index of array element.

    Remarks

    This method is only used to handle GUI repaint events.

    Background of list item spans a slightly larger area than the main interface that is drawn by DrawItem(Rect, int) since it is drawn behind the grab handle.

    See Also
    IReorderableListDropTarget

    Duplicate(int)

    Duplicate existing element.

    Declaration
    void Duplicate(int index)
    Parameters
    Type Name Description
    int index

    Zero-based index of list element.

    Remarks

    Consider using the ICloneable interface to duplicate list elements where appropriate.

    See Also
    IReorderableListDropTarget

    EndGUI()

    Occurs after all list items have been drawn.

    Declaration
    void EndGUI()
    Remarks

    This method is only used to handle GUI repaint events.

    See Also
    BeginGUI()

    GetItemHeight(int)

    Gets height of list item in pixels.

    Declaration
    float GetItemHeight(int index)
    Parameters
    Type Name Description
    int index

    Zero-based index of array element.

    Returns
    Type Description
    float

    Measurement in pixels.

    See Also
    IReorderableListDropTarget

    Insert(int)

    Insert new element at specified index.

    Declaration
    void Insert(int index)
    Parameters
    Type Name Description
    int index

    Zero-based index for list element.

    See Also
    IReorderableListDropTarget

    Move(int, int)

    Move element from source index to destination index.

    Declaration
    void Move(int sourceIndex, int destIndex)
    Parameters
    Type Name Description
    int sourceIndex

    Zero-based index of source element.

    int destIndex

    Zero-based index of destination element.

    See Also
    IReorderableListDropTarget

    Remove(int)

    Remove element at specified index.

    Declaration
    void Remove(int index)
    Parameters
    Type Name Description
    int index

    Zero-based index of list element.

    See Also
    IReorderableListDropTarget

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)

    See Also

    IReorderableListDropTarget
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)