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    Class InvalidOutput

    Inheritance
    object
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>
    InvalidOutput
    Implements
    IUnitInvalidPort
    IUnitOutputPort
    IUnitPort
    IGraphItem
    Inherited Members
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.unit
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.key
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.graph
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.relations
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.validConnections
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.invalidConnections
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.validConnectedPorts
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.invalidConnectedPorts
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.connections
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.connectedPorts
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.hasAnyConnection
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.hasValidConnection
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.hasInvalidConnection
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.CanValidlyConnectTo(IUnitPort)
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.CanInvalidlyConnectTo(IUnitPort)
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.ValidlyConnectTo(IUnitPort)
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.InvalidlyConnectTo(IUnitPort)
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.Disconnect()
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.CanConnectToValid(IUnitInputPort)
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.CanConnectToInvalid(IUnitInputPort)
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.ConnectToValid(IUnitInputPort)
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.ConnectToInvalid(IUnitInputPort)
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.DisconnectFromValid(IUnitInputPort)
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.DisconnectFromInvalid(IUnitInputPort)
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.CompatiblePort(IUnit)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Flow.dll
    Syntax
    public sealed class InvalidOutput : UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>, IUnitInvalidPort, IUnitOutputPort, IUnitPort, IGraphItem

    Constructors

    InvalidOutput(string)

    Declaration
    public InvalidOutput(string key)
    Parameters
    Type Name Description
    string key

    Properties

    invalidConnectedPorts

    Declaration
    public override IEnumerable<IUnitInputPort> invalidConnectedPorts { get; }
    Property Value
    Type Description
    IEnumerable<IUnitInputPort>
    Overrides
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.invalidConnectedPorts

    invalidConnections

    Declaration
    public override IEnumerable<InvalidConnection> invalidConnections { get; }
    Property Value
    Type Description
    IEnumerable<InvalidConnection>
    Overrides
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.invalidConnections

    validConnectedPorts

    Declaration
    public override IEnumerable<IUnitInputPort> validConnectedPorts { get; }
    Property Value
    Type Description
    IEnumerable<IUnitInputPort>
    Overrides
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.validConnectedPorts

    validConnections

    Declaration
    public override IEnumerable<InvalidConnection> validConnections { get; }
    Property Value
    Type Description
    IEnumerable<InvalidConnection>
    Overrides
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.validConnections

    Methods

    CanConnectToValid(IUnitInputPort)

    Declaration
    public override bool CanConnectToValid(IUnitInputPort port)
    Parameters
    Type Name Description
    IUnitInputPort port
    Returns
    Type Description
    bool
    Overrides
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.CanConnectToValid(IUnitInputPort)

    CompatiblePort(IUnit)

    Declaration
    public override IUnitPort CompatiblePort(IUnit unit)
    Parameters
    Type Name Description
    IUnit unit
    Returns
    Type Description
    IUnitPort
    Overrides
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.CompatiblePort(IUnit)

    ConnectToInvalid(IUnitInputPort)

    Declaration
    public override void ConnectToInvalid(IUnitInputPort port)
    Parameters
    Type Name Description
    IUnitInputPort port
    Overrides
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.ConnectToInvalid(IUnitInputPort)

    ConnectToValid(IUnitInputPort)

    Declaration
    public override void ConnectToValid(IUnitInputPort port)
    Parameters
    Type Name Description
    IUnitInputPort port
    Overrides
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.ConnectToValid(IUnitInputPort)

    DisconnectFromInvalid(IUnitInputPort)

    Declaration
    public override void DisconnectFromInvalid(IUnitInputPort port)
    Parameters
    Type Name Description
    IUnitInputPort port
    Overrides
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.DisconnectFromInvalid(IUnitInputPort)

    DisconnectFromValid(IUnitInputPort)

    Declaration
    public override void DisconnectFromValid(IUnitInputPort port)
    Parameters
    Type Name Description
    IUnitInputPort port
    Overrides
    UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>.DisconnectFromValid(IUnitInputPort)

    Implements

    IUnitInvalidPort
    IUnitOutputPort
    IUnitPort
    IGraphItem

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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