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    Delegate ReorderableListControl.DrawEmpty

    Invoked to draw content for empty list.

    Namespace: Unity.VisualScripting.ReorderableList
    Assembly: Unity.VisualScripting.Core.Editor.dll
    Syntax
    public delegate void ReorderableListControl.DrawEmpty()
    Remarks

    Callback should make use of GUILayout to present controls.

    Examples

    The following listing displays a label for empty list control:

    using Unity.VisualScripting.Dependencies.ReorderableList;
    using System.Collections.Generic;
    using UnityEditor;
    using UnityEngine;
    

    public class ExampleWindow : EditorWindow { private List<string> _list;

    private void OnEnable() {
        _list = new List<string>();
    }
    private void OnGUI() {
        ReorderableListGUI.ListField(_list, ReorderableListGUI.TextFieldItemDrawer, DrawEmptyMessage);
    }
    
    private string DrawEmptyMessage() {
        GUILayout.Label("List is empty!", EditorStyles.miniLabel);
    }
    

    }

    import Rotorz.ReorderableList;
    import System.Collections.Generic;
    
    class ExampleWindow extends EditorWindow {
        private var _list:List.<String>;
    
        function OnEnable() {
            _list = new List.<String>();
        }
        function OnGUI() {
            ReorderableListGUI.ListField(_list, ReorderableListGUI.TextFieldItemDrawer, DrawEmptyMessage);
        }
    
        function DrawEmptyMessage() {
            GUILayout.Label('List is empty!', EditorStyles.miniLabel);
        }
    }

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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