Class SetDictionaryItem
Sets the value of a dictionary item with the specified key.
Implements
IDisposable
Inherited Members
Namespace: Unity.VisualScripting
Assembly: solution.dll
Syntax
[UnitCategory]
[UnitSurtitleAttribute]
[UnitShortTitleAttribute]
[UnitOrderAttribute]
public sealed class SetDictionaryItem : Unit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IAnalyticsIdentifiable
Properties
dictionary
The dictionary.
Declaration
[DoNotSerializeAttribute]
public ValueInput dictionary { get; }
Property Value
| Type | Description |
|---|---|
| ValueInput |
enter
The entry point for the node.
Declaration
[DoNotSerializeAttribute]
public ControlInput enter { get; }
Property Value
| Type | Description |
|---|---|
| ControlInput |
exit
The action to execute once the item has been assigned.
Declaration
[DoNotSerializeAttribute]
public ControlOutput exit { get; }
Property Value
| Type | Description |
|---|---|
| ControlOutput |
key
The key of the item to set.
Declaration
[DoNotSerializeAttribute]
public ValueInput key { get; }
Property Value
| Type | Description |
|---|---|
| ValueInput |
value
The value to assign to the item.
Declaration
[DoNotSerializeAttribute]
public ValueInput value { get; }
Property Value
| Type | Description |
|---|---|
| ValueInput |
Methods
Definition()
Declaration
protected override void Definition()
Overrides
Set(Flow)
Declaration
public ControlOutput Set(Flow flow)
Parameters
| Type | Name | Description |
|---|---|---|
| Flow | flow |
Returns
| Type | Description |
|---|---|
| ControlOutput |
Implements
IDisposable