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    Class BoltStateConfiguration

    Inheritance
    object
    PluginConfiguration
    BoltStateConfiguration
    Implements
    IPluginModule
    IPluginLinked
    IEnumerable<PluginConfigurationItemMetadata>
    IEnumerable
    Inherited Members
    PluginConfiguration.projectSettings
    PluginConfiguration.Initialize()
    PluginConfiguration.LateInitialize()
    PluginConfiguration.Reset()
    PluginConfiguration.Save()
    PluginConfiguration.GetEnumerator()
    PluginConfiguration.GetMetadata(string)
    PluginConfiguration.SaveProjectSettingsAsset(bool)
    PluginConfiguration.DeleteAllProjectSettings()
    PluginConfiguration.DeleteAllEditorPrefs()
    PluginConfiguration.DeleteAllPlayerPrefs()
    PluginConfiguration.plugin
    PluginConfiguration.deprecatedSavedVersionLoaders
    PluginConfiguration.projectSetupCompleted
    PluginConfiguration.editorSetupCompleted
    PluginConfiguration.savedVersion
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.State.Editor.dll
    Syntax
    [Plugin("VisualScripting.State")]
    public sealed class BoltStateConfiguration : PluginConfiguration, IPluginModule, IPluginLinked, IEnumerable<PluginConfigurationItemMetadata>, IEnumerable

    Properties

    animateTransitions

    Whether traversed transitions should show a droplet animation.

    Declaration
    [EditorPref]
    public bool animateTransitions { get; set; }
    Property Value
    Type Description
    bool

    header

    Declaration
    public override string header { get; }
    Property Value
    Type Description
    string
    Overrides
    PluginConfiguration.header

    statesReveal

    Determines under which condition events should be shown in state nodes.

    Declaration
    [EditorPref]
    public StateRevealCondition statesReveal { get; set; }
    Property Value
    Type Description
    StateRevealCondition

    transitionsEndArrow

    Whether state transitions should show an arrow at their destination state. This can appear confusing when there are multiple transitions.

    Declaration
    [EditorPref]
    public bool transitionsEndArrow { get; set; }
    Property Value
    Type Description
    bool

    transitionsReveal

    Determines under which condition event names should be shown in state transition.

    Declaration
    [EditorPref]
    public StateRevealCondition transitionsReveal { get; set; }
    Property Value
    Type Description
    StateRevealCondition

    Implements

    IPluginModule
    IPluginLinked
    IEnumerable<T>
    IEnumerable

    Extension Methods

    EditorLinqUtility.Cancellable<T>(IEnumerable<T>, CancellationToken)
    EditorLinqUtility.Cancellable<T>(IEnumerable<T>, CancellationToken, Action)
    SearchUtility.OrderableSearchFilter<T>(IEnumerable<T>, string, Func<T, string>)
    SearchUtility.OrderableSearchFilter<T>(IEnumerable<T>, string, Func<T, string>, Func<T, string>)
    SearchUtility.OrderableSearchFilter<THaystack, TResult>(IEnumerable<THaystack>, Func<THaystack, TResult>, string, Func<THaystack, string>)
    SearchUtility.OrderableSearchFilter<THaystack, TResult>(IEnumerable<THaystack>, Func<THaystack, TResult>, string, Func<THaystack, string>, Func<THaystack, string>)
    SearchUtility.OrderedSearchFilter<T>(IEnumerable<T>, string, Func<T, string>)
    SearchUtility.UnorderedSearchFilter<T>(IEnumerable<T>, string, Func<T, string>)
    UnitBase.WithoutInheritedDuplicates<T>(IEnumerable<T>, Func<T, IUnitOption>, CancellationToken)
    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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