Class BoltStateConfiguration
Inherited Members
Namespace: Unity.VisualScripting
Assembly: solution.dll
Syntax
public sealed class BoltStateConfiguration : PluginConfiguration, IPluginModule, IPluginLinked, IEnumerable<PluginConfigurationItemMetadata>
Properties
animateTransitions
Whether traversed transitions should show a droplet animation.
Declaration
[EditorPrefAttribute]
public bool animateTransitions { get; set; }
Property Value
| Type | Description |
|---|---|
| bool |
header
Declaration
public override string header { get; }
Property Value
| Type | Description |
|---|---|
| string |
Overrides
statesReveal
Determines under which condition events should be shown in state nodes.
Declaration
[EditorPrefAttribute]
public StateRevealCondition statesReveal { get; set; }
Property Value
| Type | Description |
|---|---|
| StateRevealCondition |
transitionsEndArrow
Whether state transitions should show an arrow at their destination state. This can appear confusing when there are multiple transitions.
Declaration
[EditorPrefAttribute]
public bool transitionsEndArrow { get; set; }
Property Value
| Type | Description |
|---|---|
| bool |
transitionsReveal
Determines under which condition event names should be shown in state transition.
Declaration
[EditorPrefAttribute]
public StateRevealCondition transitionsReveal { get; set; }
Property Value
| Type | Description |
|---|---|
| StateRevealCondition |
Implements
IEnumerable<>