Class OnBecameVisible
Called when the renderer became visible by any camera.
Inheritance
object
OnBecameVisible
Implements
IDisposable
Inherited Members
Namespace: Unity.VisualScripting
Assembly: solution.dll
Syntax
[UnitCategory]
public sealed class OnBecameVisible : GameObjectEventUnit<EmptyEventArgs>, IGraphElementWithData, IGraphEventHandler<EmptyEventArgs>, IGameObjectEventUnit, IEventUnit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IAnalyticsIdentifiable, IGraphEventListener
Properties
MessageListenerType
Declaration
public override Type MessageListenerType { get; }
Property Value
| Type | Description |
|---|---|
| Type |
Overrides
hookName
Declaration
protected override string hookName { get; }
Property Value
| Type | Description |
|---|---|
| string |
Overrides
Implements
IDisposable