Class OnBecameVisible
Called when the renderer became visible by any camera.
Inheritance
OnBecameVisible
Implements
Inherited Members
Namespace: Unity.VisualScripting
Assembly: Unity.VisualScripting.Flow.dll
Syntax
[UnitCategory("Events/Rendering")]
public sealed class OnBecameVisible : GameObjectEventUnit<EmptyEventArgs>, IGraphElementWithData, IGraphEventHandler<EmptyEventArgs>, IGameObjectEventUnit, IEventUnit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IAnalyticsIdentifiable, IGraphEventListener
Properties
MessageListenerType
Declaration
public override Type MessageListenerType { get; }
Property Value
Type | Description |
---|---|
Type |
Overrides
hookName
Declaration
protected override string hookName { get; }
Property Value
Type | Description |
---|---|
string |