Class Sequence
Executes the output ports in order.
Implements
IDisposable
Inherited Members
Namespace: Unity.VisualScripting
Assembly: solution.dll
Syntax
[UnitCategory]
[UnitOrderAttribute]
public sealed class Sequence : Unit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IAnalyticsIdentifiable
Properties
enter
The entry point for the sequence.
Declaration
[DoNotSerializeAttribute]
public ControlInput enter { get; }
Property Value
| Type | Description |
|---|---|
| ControlInput |
multiOutputs
Declaration
[DoNotSerializeAttribute]
public ReadOnlyCollection<ControlOutput> multiOutputs { get; }
Property Value
| Type | Description |
|---|---|
| ReadOnlyCollection<ControlOutput> |
outputCount
Declaration
[DoNotSerializeAttribute]
[InspectableAttribute]
[InspectorLabelAttribute]
[UnitHeaderInspectableAttribute]
public int outputCount { get; set; }
Property Value
| Type | Description |
|---|---|
| int |
Methods
CopyFrom(Sequence)
Declaration
public void CopyFrom(Sequence source)
Parameters
| Type | Name | Description |
|---|---|---|
| Sequence | source |
Definition()
Declaration
protected override void Definition()
Overrides
Implements
IDisposable