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    Class EditorWindowWrapper

    Inheritance
    object
    EditorWindowWrapper
    SinglePageWindow<TPage>
    Wizard
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Core.Editor.dll
    Syntax
    public abstract class EditorWindowWrapper

    Constructors

    EditorWindowWrapper()

    Declaration
    protected EditorWindowWrapper()

    Properties

    isOpen

    Declaration
    public bool isOpen { get; }
    Property Value
    Type Description
    bool

    window

    Declaration
    public WrappedEditorWindow window { get; }
    Property Value
    Type Description
    WrappedEditorWindow

    Methods

    Close()

    Declaration
    public void Close()

    ConfigureWindow()

    Declaration
    protected virtual void ConfigureWindow()

    OnClose()

    Declaration
    public virtual void OnClose()

    OnFocus()

    Declaration
    public virtual void OnFocus()

    OnGUI()

    Declaration
    public virtual void OnGUI()

    OnLostFocus()

    Declaration
    public virtual void OnLostFocus()

    OnShow()

    Declaration
    public virtual void OnShow()

    Show()

    Declaration
    protected void Show()

    Show(bool)

    Declaration
    protected void Show(bool immediateDisplay)
    Parameters
    Type Name Description
    bool immediateDisplay

    ShowAsDropDown(Rect, Vector2)

    Declaration
    protected void ShowAsDropDown(Rect buttonRect, Vector2 windowSize)
    Parameters
    Type Name Description
    Rect buttonRect
    Vector2 windowSize

    ShowAuxWindow()

    Declaration
    protected void ShowAuxWindow()

    ShowPopup()

    Declaration
    protected void ShowPopup()

    ShowUtility()

    Declaration
    protected void ShowUtility()

    Update()

    Declaration
    public virtual void Update()

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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