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    Class SuperStateDescriptor

    Inheritance
    object
    Assigner<SuperState, StateDescription>
    Descriptor<SuperState, StateDescription>
    StateDescriptor<SuperState>
    NesterStateDescriptor<SuperState>
    SuperStateDescriptor
    Implements
    IAssigner
    IDescriptor
    Inherited Members
    NesterStateDescriptor<SuperState>.Title()
    NesterStateDescriptor<SuperState>.Summary()
    StateDescriptor<SuperState>.state
    StateDescriptor<SuperState>.Icon()
    Descriptor<SuperState, StateDescription>.ValueChanged()
    Descriptor<SuperState, StateDescription>.Title()
    Descriptor<SuperState, StateDescription>.Summary()
    Descriptor<SuperState, StateDescription>.Icon()
    Descriptor<SuperState, StateDescription>.description
    Assigner<SuperState, StateDescription>.Validate()
    Assigner<SuperState, StateDescription>.AssignAll()
    Assigner<SuperState, StateDescription>.AssignTransient()
    Assigner<SuperState, StateDescription>.target
    Assigner<SuperState, StateDescription>.assignee
    Assigner<SuperState, StateDescription>.isDirty
    Assigner<SuperState, StateDescription>.assignments
    Assigner<SuperState, StateDescription>.transientAssignments
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.State.Editor.dll
    Syntax
    [Descriptor(typeof(SuperState))]
    public class SuperStateDescriptor : NesterStateDescriptor<SuperState>, IAssigner, IDescriptor

    Constructors

    SuperStateDescriptor(SuperState)

    Declaration
    public SuperStateDescriptor(SuperState state)
    Parameters
    Type Name Description
    SuperState state

    Implements

    IAssigner
    IDescriptor

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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