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    Class StateUnitEditor

    Inheritance
    object
    Inspector
    GraphInspector<FlowGraphContext>
    GraphElementEditor<FlowGraphContext>
    UnitEditor
    NesterUnitEditor
    StateUnitEditor
    Implements
    IDisposable
    Inherited Members
    Inspector.OnOpenVFX(int, int)
    Inspector.Initialize()
    Inspector.Dispose()
    Inspector.Draw(Rect, GUIContent)
    Inspector.SetHeightDirty()
    Inspector.GetCachedHeight(float, GUIContent, Inspector)
    Inspector.GetLayoutPosition(GUIContent, float, RectOffset)
    Inspector.DrawLayout(GUIContent, float, RectOffset)
    Inspector.ProcessLabel(Metadata, GUIContent)
    Inspector.ProcessLabelStyle(Metadata, GUIStyle)
    Inspector.WidthWithoutLabel(Metadata, float, GUIContent)
    Inspector.HeightWithLabel(Metadata, float, float, GUIContent, GUIStyle)
    Inspector.PrefixLabel(Metadata, Rect, GUIContent, GUIStyle)
    Inspector.BeginBlock(Metadata, Rect)
    Inspector.BeginLabeledBlock(Metadata, Rect, GUIContent, GUIStyle)
    Inspector.EndBlock(Metadata)
    Inspector.GetAdaptiveWidth()
    Inspector.metadata
    Inspector.isHeightDirty
    Inspector.expandTooltip
    Inspector.adaptiveWidth
    Inspector.defaultLabelStyle
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.State.Editor.dll
    Syntax
    [Editor(typeof(StateUnit))]
    public sealed class StateUnitEditor : NesterUnitEditor, IDisposable

    Constructors

    StateUnitEditor(Metadata)

    Declaration
    public StateUnitEditor(Metadata metadata)
    Parameters
    Type Name Description
    Metadata metadata

    Implements

    IDisposable

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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