docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class LiteralOption

    Inheritance
    object
    UnitOption<Literal>
    LiteralOption
    Implements
    IUnitOption
    IFuzzyOption
    Inherited Members
    UnitOption<Literal>.filled
    UnitOption<Literal>.source
    UnitOption<Literal>.unit
    UnitOption<Literal>.unitType
    UnitOption<Literal>.descriptor
    UnitOption<Literal>.description
    UnitOption<Literal>.PortDescription(IUnitPort)
    UnitOption<Literal>.InstantiateUnit()
    UnitOption<Literal>.PreconfigureUnit(Literal)
    UnitOption<Literal>.FillFromData()
    UnitOption<Literal>.OnPopulate()
    UnitOption<Literal>.Prewarm()
    UnitOption<Literal>.value
    UnitOption<Literal>.parentOnly
    UnitOption<Literal>.headerLabel
    UnitOption<Literal>.showHeaderIcon
    UnitOption<Literal>.favoritable
    UnitOption<Literal>.sourceScriptGuids
    UnitOption<Literal>.labelHuman
    UnitOption<Literal>.labelProgrammer
    UnitOption<Literal>.label
    UnitOption<Literal>.category
    UnitOption<Literal>.order
    UnitOption<Literal>.icon
    UnitOption<Literal>.haystackHuman
    UnitOption<Literal>.haystackProgrammer
    UnitOption<Literal>.haystack
    UnitOption<Literal>.favoriteKey
    UnitOption<Literal>.formerHaystack
    UnitOption<Literal>.controlInputCount
    UnitOption<Literal>.controlOutputCount
    UnitOption<Literal>.valueInputTypes
    UnitOption<Literal>.valueOutputTypes
    UnitOption<Literal>.Category()
    UnitOption<Literal>.Order()
    UnitOption<Literal>.Haystack(bool)
    UnitOption<Literal>.Style()
    UnitOption<Literal>.SearchResultLabel(string)
    UnitOption<Literal>.hasFooter
    UnitOption<Literal>.ShowControlInputsInFooter()
    UnitOption<Literal>.ShowControlOutputsInFooter()
    UnitOption<Literal>.ShowValueInputsInFooter()
    UnitOption<Literal>.ShowValueOutputsInFooter()
    UnitOption<Literal>.showControlInputsInFooter
    UnitOption<Literal>.showControlOutputsInFooter
    UnitOption<Literal>.showValueInputsInFooter
    UnitOption<Literal>.showValueOutputsInFooter
    UnitOption<Literal>.GetFooterHeight(float)
    UnitOption<Literal>.OnFooterGUI(Rect)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Flow.Editor.dll
    Syntax
    [FuzzyOption(typeof(Literal))]
    public class LiteralOption : UnitOption<Literal>, IUnitOption, IFuzzyOption

    Constructors

    LiteralOption()

    Declaration
    public LiteralOption()

    LiteralOption(Literal)

    Declaration
    public LiteralOption(Literal unit)
    Parameters
    Type Name Description
    Literal unit

    Properties

    literalType

    Declaration
    public Type literalType { get; }
    Property Value
    Type Description
    Type

    Methods

    Deserialize(UnitOptionRow)

    Declaration
    public override void Deserialize(UnitOptionRow row)
    Parameters
    Type Name Description
    UnitOptionRow row
    Overrides
    UnitOption<Literal>.Deserialize(UnitOptionRow)

    FavoriteKey()

    Declaration
    protected override string FavoriteKey()
    Returns
    Type Description
    string
    Overrides
    UnitOption<Literal>.FavoriteKey()

    FillFromUnit()

    Declaration
    protected override void FillFromUnit()
    Overrides
    UnitOption<Literal>.FillFromUnit()

    Icon()

    Declaration
    protected override EditorTexture Icon()
    Returns
    Type Description
    EditorTexture
    Overrides
    UnitOption<Literal>.Icon()

    Label(bool)

    Declaration
    protected override string Label(bool human)
    Parameters
    Type Name Description
    bool human
    Returns
    Type Description
    string
    Overrides
    UnitOption<Literal>.Label(bool)

    Serialize()

    Declaration
    public override UnitOptionRow Serialize()
    Returns
    Type Description
    UnitOptionRow
    Overrides
    UnitOption<Literal>.Serialize()

    Implements

    IUnitOption
    IFuzzyOption

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    XUnitOption.HasCompatibleValueInput(IUnitOption, Type)
    XUnitOption.HasCompatibleValueOutput(IUnitOption, Type)
    XUnitOption.UnitIs(IUnitOption, Type)
    XUnitOption.UnitIs<T>(IUnitOption)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)