docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class StateGraph

    Inheritance
    object
    Graph
    StateGraph
    Implements
    IGraph
    IDisposable
    IPrewarmable
    IAotStubbable
    ISerializationDepender
    ISerializationCallbackReceiver
    IGraphEventListener
    Inherited Members
    Graph.ToString()
    Graph.CreateDebugData()
    Graph.Instantiate(GraphReference)
    Graph.Uninstantiate(GraphReference)
    Graph.elements
    Graph.title
    Graph.summary
    Graph.pan
    Graph.zoom
    Graph.deserializationDependencies
    Graph.OnBeforeSerialize()
    Graph.OnAfterDeserialize()
    Graph.OnAfterDependenciesDeserialized()
    Graph.GetAotStubs(HashSet<object>)
    Graph.Prewarm()
    Graph.Dispose()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.State.dll
    Syntax
    [SerializationVersion("A", new Type[] { })]
    public sealed class StateGraph : Graph, IGraph, IDisposable, IPrewarmable, IAotStubbable, ISerializationDepender, ISerializationCallbackReceiver, IGraphEventListener

    Constructors

    StateGraph()

    Declaration
    public StateGraph()

    Properties

    groups

    Declaration
    [DoNotSerialize]
    public GraphElementCollection<GraphGroup> groups { get; }
    Property Value
    Type Description
    GraphElementCollection<GraphGroup>

    states

    Declaration
    [DoNotSerialize]
    public GraphElementCollection<IState> states { get; }
    Property Value
    Type Description
    GraphElementCollection<IState>

    sticky

    Declaration
    [DoNotSerialize]
    public GraphElementCollection<StickyNote> sticky { get; }
    Property Value
    Type Description
    GraphElementCollection<StickyNote>

    transitions

    Declaration
    [DoNotSerialize]
    public GraphConnectionCollection<IStateTransition, IState, IState> transitions { get; }
    Property Value
    Type Description
    GraphConnectionCollection<IStateTransition, IState, IState>

    Methods

    CreateData()

    Declaration
    public override IGraphData CreateData()
    Returns
    Type Description
    IGraphData
    Overrides
    Graph.CreateData()

    IsListening(GraphPointer)

    Declaration
    public bool IsListening(GraphPointer pointer)
    Parameters
    Type Name Description
    GraphPointer pointer
    Returns
    Type Description
    bool

    Start(Flow)

    Declaration
    public void Start(Flow flow)
    Parameters
    Type Name Description
    Flow flow

    StartListening(GraphStack)

    Declaration
    public void StartListening(GraphStack stack)
    Parameters
    Type Name Description
    GraphStack stack

    Stop(Flow)

    Declaration
    public void Stop(Flow flow)
    Parameters
    Type Name Description
    Flow flow

    StopListening(GraphStack)

    Declaration
    public void StopListening(GraphStack stack)
    Parameters
    Type Name Description
    GraphStack stack

    WithStart()

    Declaration
    public static StateGraph WithStart()
    Returns
    Type Description
    StateGraph

    Implements

    IGraph
    IDisposable
    IPrewarmable
    IAotStubbable
    ISerializationDepender
    ISerializationCallbackReceiver
    IGraphEventListener

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    XGraphEventListener.StartListening(IGraphEventListener, GraphReference)
    XGraphEventListener.StopListening(IGraphEventListener, GraphReference)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)