Struct EmptyEventArgs Namespace: Unity.VisualScripting Assembly: solution.dll Syntax public struct EmptyEventArgs Extension Methods Cloning.CloneViaFakeSerialization<T>(T) Cloning.Clone<T>(T, ICloner, bool) LinqUtility.Yield<T>(T) Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool) Serialization.CloneViaSerialization<T>(T, bool)