Struct EmptyEventArgs Inherited Members ValueType.Equals(object) ValueType.GetHashCode() ValueType.ToString() object.Equals(object, object) object.GetType() object.ReferenceEquals(object, object) Namespace: Unity.VisualScripting Assembly: Unity.VisualScripting.Core.dll Syntax public struct EmptyEventArgs Extension Methods Cloning.Clone(object, ICloner, bool) Cloning.Clone(object, ICloner, bool) Cloning.CloneViaFakeSerialization(object) Cloning.CloneViaFakeSerialization(object) ConversionUtility.ConvertTo(object, Type) ConversionUtility.ConvertTo(object, Type) ConversionUtility.ConvertTo<T>(object) ConversionUtility.ConvertTo<T>(object) ConversionUtility.IsConvertibleTo(object, Type, bool) ConversionUtility.IsConvertibleTo(object, Type, bool) ConversionUtility.IsConvertibleTo<T>(object, bool) ConversionUtility.IsConvertibleTo<T>(object, bool) Serialization.Serialize(object, bool) Serialization.Serialize(object, bool) TypeUtility.ToShortString(object, int) TypeUtility.ToShortString(object, int) UnityObjectUtility.IsUnityNull(object) UnityObjectUtility.IsUnityNull(object) UnityObjectUtility.ToSafeString(object) UnityObjectUtility.ToSafeString(object) Cloning.CloneViaFakeSerialization<T>(T) Cloning.CloneViaFakeSerialization<T>(T) Cloning.Clone<T>(T, ICloner, bool) Cloning.Clone<T>(T, ICloner, bool) LinqUtility.Yield<T>(T) LinqUtility.Yield<T>(T) Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool) Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool) Serialization.CloneViaSerialization<T>(T, bool) Serialization.CloneViaSerialization<T>(T, bool)