docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class SinglePageWindow<TPage>

    Inheritance
    object
    EditorWindowWrapper
    SinglePageWindow<TPage>
    Inherited Members
    EditorWindowWrapper.window
    EditorWindowWrapper.isOpen
    EditorWindowWrapper.Close()
    EditorWindowWrapper.Show()
    EditorWindowWrapper.Show(bool)
    EditorWindowWrapper.ShowAsDropDown(Rect, Vector2)
    EditorWindowWrapper.ShowAuxWindow()
    EditorWindowWrapper.ShowPopup()
    EditorWindowWrapper.ShowUtility()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Core.Editor.dll
    Syntax
    public abstract class SinglePageWindow<TPage> : EditorWindowWrapper where TPage : Page
    Type Parameters
    Name Description
    TPage

    Constructors

    SinglePageWindow()

    Declaration
    protected SinglePageWindow()

    Properties

    page

    Declaration
    public TPage page { get; }
    Property Value
    Type Description
    TPage

    Methods

    ConfigureWindow()

    Declaration
    protected override void ConfigureWindow()
    Overrides
    EditorWindowWrapper.ConfigureWindow()

    CreatePage()

    Declaration
    protected abstract TPage CreatePage()
    Returns
    Type Description
    TPage

    OnClose()

    Declaration
    public override void OnClose()
    Overrides
    EditorWindowWrapper.OnClose()

    OnFocus()

    Declaration
    public override void OnFocus()
    Overrides
    EditorWindowWrapper.OnFocus()

    OnGUI()

    Declaration
    public override void OnGUI()
    Overrides
    EditorWindowWrapper.OnGUI()

    OnLostFocus()

    Declaration
    public override void OnLostFocus()
    Overrides
    EditorWindowWrapper.OnLostFocus()

    OnShow()

    Declaration
    public override void OnShow()
    Overrides
    EditorWindowWrapper.OnShow()

    Update()

    Declaration
    public override void Update()
    Overrides
    EditorWindowWrapper.Update()

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)