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Input.touches

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public static Touch[] touches;

Descripción

Returns list of objects representing status of all touches during last frame. (Read Only) (Allocates temporary variables).

Each entry represents a status of a finger touching the screen.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { int fingerCount = 0; foreach (Touch touch in Input.touches) { if (touch.phase != TouchPhase.Ended && touch.phase != TouchPhase.Canceled) fingerCount++; } if (fingerCount > 0) print("User has " + fingerCount + " finger(s) touching the screen"); } }