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GUI.Box

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public static function Box(position: Rect, text: string): void;
public static void Box(Rect position, string text);
public static function Box(position: Rect, image: Texture): void;
public static void Box(Rect position, Texture image);
public static function Box(position: Rect, content: GUIContent): void;
public static void Box(Rect position, GUIContent content);
public static function Box(position: Rect, text: string, style: GUIStyle): void;
public static void Box(Rect position, string text, GUIStyle style);
public static function Box(position: Rect, image: Texture, style: GUIStyle): void;
public static void Box(Rect position, Texture image, GUIStyle style);
public static function Box(position: Rect, content: GUIContent, style: GUIStyle): void;
public static void Box(Rect position, GUIContent content, GUIStyle style);

Parámetros

position Rectangle on the screen to use for the box.
text Text to display on the box.
image Texture to display on the box.
content Text, image and tooltip for this box.
style The style to use. If left out, the box style from the current GUISkin is used.

Descripción

Create a Box on the GUI Layer. A Box can contain text, an image, or a combination of these along with an optional tooltip, through using a GUIContent parameter. You may also use a GUIStyle to adjust the layout of items in a box, text colour and other properties.

Here is an example of a Box containing Text:


        
using UnityEngine;

public class BoxExample : MonoBehaviour { void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), "This is a box"); } }

Here is an example of a Box containing a Texture:


        
using UnityEngine;

public class BoxWithTextureExample : MonoBehaviour { public Texture BoxTexture; // Drag a Texture onto this item in the Inspector

void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), BoxTexture); } }

Here is an example of a Box containing a GUIContent, combining Text, Texture and Tooltip:


        
using UnityEngine;

public class BoxWithContentExample : MonoBehaviour { public Texture BoxTexture; // Drag a Texture onto this item in the Inspector

GUIContent content;

void Start() { content = new GUIContent("This is a box", BoxTexture, "This is a tooltip"); }

void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), content); } }

Here is an example of a Box containing Text, with options set in a GUIStyle to position the Text in the center of the Box.


        
using UnityEngine;

public class BoxWithTextStyleExample : MonoBehaviour { GUIStyle style = new GUIStyle();

void Start() { // Position the Text in the center of the Box style.alignment = TextAnchor.MiddleCenter; }

void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), "This is a box", style); } }

Here is an example of a Box containing a Texture, with options set in a GUIStyle to position the Texture in the center of the Box.


        
using UnityEngine;

public class BoxWithTextureStyleExample : MonoBehaviour { public Texture BoxTexture; // Drag a Texture onto this item in the Inspector

GUIStyle style = new GUIStyle();

void Start() { // Position the Texture in the center of the Box style.alignment = TextAnchor.MiddleCenter; }

void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), BoxTexture, style); } }

Finally, here is an example of a Box containing a GUIContent, combining Text, Texture and Tooltip, with positional information contained in the GUIStyle parameter:


        
using UnityEngine;

public class BoxWithContentStyleExample : MonoBehaviour { public Texture BoxTexture; // Drag a Texture onto this item in the Inspector

GUIContent content; GUIStyle style = new GUIStyle();

void Start() { content = new GUIContent("This is a box", BoxTexture, "This is a tooltip");

// Position the Text and Texture in the center of the box style.alignment = TextAnchor.MiddleCenter;

// Position the Text below the Texture (rather than to the right of it) style.imagePosition = ImagePosition.ImageAbove; }

void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), content, style); } }