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Physics.BoxCast

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public static bool BoxCast(Vector3 center, Vector3 halfExtents, Vector3 direction, Quaternion orientation = Quaternion.identity, float maxDistance = Mathf.Infinity, int layerMask = DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);

Parámetros

center Center of the box.
halfExtents Half the size of the box in each dimension.
direction La dirección del rayo.
orientation Rotation of the box.
maxDistance La dirección del rayo.
layerMask A Layer mask that is used to selectively ignore colliders when casting a capsule.
queryTriggerInteraction Specifies whether this query should hit Triggers.

Valor de retorno

bool True, if any intersections were found.

Descripción

Casts the box along a ray and returns detailed information on what was hit.


public static bool BoxCast(Vector3 center, Vector3 halfExtents, Vector3 direction, out RaycastHit hitInfo, Quaternion orientation = Quaternion.identity, float maxDistance = Mathf.Infinity, int layerMask = DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);

Parámetros

center Center of the box.
halfExtents Half the size of the box in each dimension.
direction La dirección del rayo.
hitInfo If true is returned, hitInfo will contain more information about where the collider was hit (See Also: RaycastHit).
orientation Rotation of the box.
maxDistance La dirección del rayo.
layerMask A Layer mask that is used to selectively ignore colliders when casting a capsule.
queryTriggerInteraction Specifies whether this query should hit Triggers.

Valor de retorno

bool True, if any intersections were found.

Descripción

Casts the box along a ray and returns detailed information on what was hit.