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Por alguna razón su cambio sugerido no pudo ser enviado. Por favor <a>intente nuevamente</a> en unos minutos. Gracias por tomarse un tiempo para ayudarnos a mejorar la calidad de la documentación de Unity.
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public function
Draw(
position:
Rect,
isHover: bool,
isActive: bool,
on: bool,
hasKeyboardFocus: bool):
void;
public void
Draw(
Rect position,
bool
isHover,
bool
isActive,
bool
on,
bool
hasKeyboardFocus);
Descripción
Draw this GUIStyle on to the screen, internal version.
Draw plain GUIStyle without text nor image.
public function
Draw(
position:
Rect,
text: string,
isHover: bool,
isActive: bool,
on: bool,
hasKeyboardFocus: bool):
void;
public void
Draw(
Rect position,
string
text,
bool
isHover,
bool
isActive,
bool
on,
bool
hasKeyboardFocus);
Descripción
Draw the GUIStyle with a text string inside.
public function
Draw(
position:
Rect,
image:
Texture,
isHover: bool,
isActive: bool,
on: bool,
hasKeyboardFocus: bool):
void;
public void
Draw(
Rect position,
Texture image,
bool
isHover,
bool
isActive,
bool
on,
bool
hasKeyboardFocus);
Descripción
Draw the GUIStyle with an image inside. If the image is too large to fit within the content area of the style it is scaled down.
public function
Draw(
position:
Rect,
content:
GUIContent,
controlID: int):
void;
public function
Draw(
position:
Rect,
content:
GUIContent,
controlID: int,
on: bool):
void;
public void
Draw(
Rect position,
GUIContent content,
int
controlID,
bool
on);
public function
Draw(
position:
Rect,
content:
GUIContent,
isHover: bool,
isActive: bool,
on: bool,
hasKeyboardFocus: bool):
void;
public void
Draw(
Rect position,
GUIContent content,
bool
isHover,
bool
isActive,
bool
on,
bool
hasKeyboardFocus);
Descripción
Draw the GUIStyle with text and an image inside. If the image is too large to fit within the content area of the style it is scaled down.