Version: 2023.2
언어: 한국어
프로젝트에서 설치된 패키지 제거
다른 패키지 버전으로 전환

빌트인 패키지 비활성화

You can disable a Built-in package if you don’t need some modules and you want to save resources. However, when you disable a built-in package, the corresponding Unity functionality is no longer available.

Disabling a built-in package results in the following:

  • 비활성화된 패키지에서 구현하는 스크립팅 API를 사용하는 경우 컴파일러 오류가 표시됩니다.
  • Components implemented by the disabled built-in package are also disabled, which means you can’t add them to any GameObjects. If you have a GameObject that already has one of these components, Unity ignores them in Play mode. You can view them in the Inspector window but they’re grayed out to indicate that they’re not available.
  • When building a game, Unity strips all disabled components. For build targets which support engine code stripping (like Web, iOS, and Android), Unity doesn’t add any code from a disabled built-in package.

빌트인 패키지를 비활성화하려면 다음 단계를 따르십시오.

  1. Open the Package Manager window select Built-in packages from the navigation panel.

    Switch the list context to Built-in packages
    Switch the list context to Built-in packages
  2. Select the built-in package you want to disable. Its information appears in the details panel.

  3. Click Disable.

    Disable button in the corner of the details panel
    Disable button in the corner of the details panel

    진행 표시줄이 끝까지 차면 체크 마크가 빌트인 패키지 옆에 더 이상 표시되지 않고, Disable 버튼이 Enable 버튼으로 바뀝니다.

  4. 비활성화된 빌트인 패키지를 다시 활성화하려면 Enable 버튼을 클릭합니다.

Note: You can disable multiple built-in packages with one click by using the multiple select feature. For more information, refer Perform an action on multiple packages or feature sets.

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