스프라이트는 Unity 프로젝트의 2D 에셋 타입 중 하나입니다.Project 뷰에서 스프라이트에 액세스할 수 있습니다.
다음 방법 중 하나를 사용하여 스프라이트를 프로젝트에 임포트할 수 있습니다.
Assets 폴더 구성에 대한 자세한 내용은 에셋 임포트를 참조하십시오.
프로젝트를 2D로 설정하면 Unity는 임포트하는 이미지를 스프라이트로 자동 설정합니다. 또한 Unity는 Sprite Editor 창의 자동 슬라이싱 동작에 따라 스프라이트를 자동으로 생성합니다. 프로젝트를 3D로 설정한 경우 Unity는 이미지를 텍스처로 임포트합니다.
에셋의 텍스처 타입을 변경하려면 다음 단계를 따르십시오.
Texture Type 설정에 대한 자세한 내용은 스프라이트(2D 및 UI) 임포트 설정 레퍼런스를 참조하십시오.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.