베이크된 라이트맵에 영향을 주지 않고도 씬을 편집하고 라이트맵과 조명에 대한 변경 사항을 미리 볼 수 있습니다.
미리 보려면 라이트매핑을 사용하는 씬에서 다음을 수행하십시오.
Unity는 임시 라이트맵을 생성하고 이를 씬 뷰에서 사용합니다. 임시 라이트맵을 확인하려면 Lighting 창으로 이동하여 Baked Lightmaps를 선택합니다.
변경하지 않고 베이크된 라이트맵을 사용하려면 Lighting Data를 Baked로 설정합니다.
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