Version: 2023.2
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Interaction between collider types
Introduction to collider shapes

Collider shapes

Colliders are available in different shape configurations. A collider’s shape defines how accurately the collider matches the Mesh shape, and how computationally efficient the collider is.

항목 설명
Introduction to collider shapes Overview of the different collider shapes in Unity.
Primitive collider shapes Primitive collider shapes are built-in, pre-calculated collider shapes in Unity (Box, Sphere and Capsule colliders).
Mesh colliders Mesh colliders create collision geometry that matches the shape of their associated Mesh, for extremely accurate collisions.
Wheel colliders Wheel colliders use raycasting to form wheel-shaped collision geometry with suspension and tyre-based friction.
Terrain colliders Terrain colliders create collision geometry that matches the shape of their associated Terrain, for extremely accurate collisions.
Compound colliders Compound colliders are a combination of multiple other colliders, which together have a single center of mass.
Interaction between collider types
Introduction to collider shapes