USS 타입 선택자는 요소 타입에 따라 요소를 매칭시킵니다.USS 타입 선택자는 HTML 태그와 매칭되는 CSS 타입 선택자와 유사합니다.예를 들어 USS의 Button {...}
은 CSS의 p {...}
가 모든 단락(<p>
) 태그와 매칭되는 것과 같은 방식으로 모든 버튼 요소와 매칭합니다.
다음은 타입 선택자에 대한 구문입니다.
TypeName { ... }
타입 선택자를 작성할 때는 구체적인 오브젝트 타입만 지정하십시오.타입 이름에 네임스페이스를 포함하지 마십시오.
예를 들어 다음 선택자는 유효합니다.
Button { ... }
이 선택자는 유효하지 않습니다.
UnityEngine.UIElements.Button { ... }
다음 예시 UI 문서는 간단한 선택자로 요소를 일치시키는 방법을 보여줍니다.
<UXML xmlns="UnityEngine.UIElements">
<VisualElement name="container1">
<VisualElement name="container2" class="yellow">
<Button name="OK" class="yellow" text="OK" />
<Button name="Cancel" text="Cancel" />
</VisualElement>
</VisualElement>
</UXML>
스타일을 적용하지 않으면 UI는 다음과 같이 표시됩니다.
다음과 같은 타입 선택자 스타일 규칙은 두 개의 Button
요소와 매칭합니다.
Button {
border-radius: 8px;
width: 100px;
}
스타일을 적용하면 UI는 다음과 같이 표시됩니다.
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