조인트는 리지드바디를 다른 리지드바디에 연결하거나 공간의 고정된 지점에 연결합니다.조인트는 리지드바디를 움직이는 힘을 가하고 조인트 제한은 그 움직임을 제한할 수 있습니다.
Joint
클래스 또는 적절한 Joint 컴포넌트를 통해 조인트를 설정할 수 있습니다.
항목 | 설명 |
---|---|
조인트 소개 | Unity에서 물리 조인트의 개념과 동작에 대한 개요입니다. |
Character Joint 컴포넌트 레퍼런스 | Character Joint 컴포넌트에 대한 레퍼런스입니다. |
Fixed Joint 컴포넌트 레퍼런스 | Fixed Joint 컴포넌트에 대한 레퍼런스입니다. |
Hinge Joint 컴포넌트 레퍼런스 | Hinge Joint 컴포넌트에 대한 레퍼런스입니다. |
Spring Joint 컴포넌트 레퍼런스 | Spring Joint 컴포넌트에 대한 레퍼런스입니다. |
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