Play Asset Delivery는 Android 앱 번들 (AAB)에 대한 에셋 분할 솔루션입니다. Play Asset Delivery를 사용하려면 프로젝트를 다음으로 설정해야 합니다.
애플리케이션을 빌드할 때 Unity는 기본 모듈과 에셋 팩으로 분할된 애플리케이션을 포함하는 AAB를 생성합니다. 자세한 내용은 Unity의 에셋 팩을 참조하십시오.
중요: Unity는 PLAY_ASSET_PACKS
Gradle 템플릿 변수를 사용하여 Android 앱 번들에 어떤 에셋 팩을 포함할지를 지정합니다. Unity가 Play Asset Delivery를 지원하기 전에 생성된 커스텀 Gradle 템플릿을 사용하는 경우 해당 템플릿에는 이 변수가 포함되지 않습니다. Unity는 이 변수에 대한 값을 자동으로 생성하므로, 현재 Unity 버전에서 Gradle 템플릿 파일을 다시 생성하고 그 위에 수정 사항을 다시 적용하는 것이 가장 좋습니다.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.