Macro: | Target platform: |
---|---|
SHADER_API_D3D11 |
Direct3D 11 |
SHADER_API_GLCORE |
Desktop OpenGL “core” (GL 3/4) |
SHADER_API_GLES3 |
OpenGL ES 3.0/3.1 |
SHADER_API_METAL |
iOS/Mac Metal |
SHADER_API_VULKAN |
Vulkan |
SHADER_API_D3D11_9X |
Direct3D 11 “feature level 9.x” target for Universal Windows PlatformAn IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info See in Glossary |
SHADER_API_DESKTOP |
Windows, Mac and Linux desktop platforms, Web |
SHADER_API_MOBILE |
iOS and Android mobile platforms, tvOS |
Additionally, SHADER_TARGET_GLSL
is defined when the target shading language is GLSL (always true for OpenGL/GLES platforms).