Record performance data with the Unity ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary on a target platform.
You can record the performance of your application on your chosen release platform to discover realistic performance metrics about your application. The Profiler can connect to your application when it’s running on a target device in the following ways:
Note: The Web platform supports profiling only for projects built with Autoconnect Profiler enabled and doesn’t support connections via IP address. For background information, refer to Web performance considerations.
To connect your application to the Profiler:
If you’ve enabled the Autoconnect Profiler setting, the Profiler collects data as soon as you open the Profiler window, as long as your application is running. Otherwise, the Profiler window collects data when you select the target from the Target Selection dropdown and select Record.
To connect via IP address:
To continuously collect data while your application runs:
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