Version: Unity 6 (6000.0)
Language : English
Add a layer to a layerMask
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Remove a layer from a layerMask

To remove a layer from a layermask, use the logical AND operator on the original layermask and the bitwise complement of the layer to remove it.

originalLayerMask &= ~(1 << layerToRemove);

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Add a layer to a layerMask
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