Explore the properties in the Lens Flare component to create a lens flare with a Flare asset.
Property: | Function: |
---|---|
Flare | The Flare asset to render. Note: The other properties in the Lens Flare Inspector are stored in this Flare asset. They are not stored in the Lens Flare component. |
Color | The color to tint the Flare to. You can use this to make the lens flare better fit the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary’s mood. |
Brightness | The size and brightness the lens flare appears. If you use a very bright lens flare, make sure its direction fits with your Scene’s primary light source. Can only affect properties that Flare has enabled. |
Fade Speed | The speed at which Unity fades the lens flare in and out. |
Ignore Layers | A mask that determins which Layers can see the lens flare. |
Directional | Indicates whether Unity orients the Flare along the positive z-axis of the GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary. It appears as if it was infinitely far away, and does not track the GameObject’s position, only the direction of its z-axis. |
LensFlare
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