To create an XRAn umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Devices supporting these forms of interactive applications can be referred to as XR devices. More info
See in Glossary project, you can use an XR template from the Unity Hub or start with a non-XR project.
To create an XR project, you must first perform the following tasks:
Note: The makers of some XR devices might impose additional requirements, such as signing up for a developer account, in order to create applications for their platform. Such requirements are outside the scope of Unity documentation.
The quickest way to create a new XR project is with one of the XR templates in the Unity Hub. Projects you create with these templates are already configured with the XR Plug-inA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
See in Glossary Management system, common XR plug-in and support packages, and a starting sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary set up with the XR components.
The XR templates available for this version of Unity include:
Template | Version | Description |
---|---|---|
AR Mobile template | 2.0 | For mobile augmented realityAugmented Reality (AR) uses computer graphics or video composited on top of a live video feed to augment the view and create interaction with real and virtual objects. More info See in Glossary projects. The template configures the project for URP, ARAugmented Reality More info See in Glossary Foundation, iOS, Android and the XR Interaction Toolkit. It includes an example scene and assets to demonstrate how to set up a project that’s ready for AR development on mobile devices. |
Mixed Reality template | 2.1 | For mixed realityMixed Reality (MR) combines its own virtual environment with the user’s real-world environment and allows them to interact with each other. See in Glossary projects. The template configures the project for URP, OpenXR, AR Foundation, and the XR Interaction Toolkit. It includes an example scene and assets to demonstrate how to set up a project that’s ready for Mixed Reality. |
VR template | 9.1 | For virtual realityVirtual Reality (VR) immerses users in an artificial 3D world of realistic images and sounds, using a headset and motion tracking. More info See in Glossary projects. The template configures the project for URP, OpenXR, and the XR Interaction Toolkit. It includes an example scene and assets to demonstrate how to set up a project that’s ready for interactive VRVirtual Reality More info See in Glossary. |
VR Multiplayer template | 2.0 | For virtual reality projects with multiplayer functionality. The template configures the project for URP, Netcode for Game Objects, Unity Cloud Gaming Services, and XR Interaction Toolkit. It includes example scenes and assets to demonstrate how to set up a project that’s ready for multiplayer VR experiences. |
Choose a template in the Unity Hub when you create a new project.
To create an XR project using a template:
Tip: After you create an XR project, go to the XR Plug-in Management section in your Project SettingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info
See in Glossary and enable the plug-ins for the platforms you want to support. If the tab for a platform is missing on the XR Plug-in Management page, add the platform module to your Editor installation using the Unity Hub.
You can always convert an existing non-XR project: