Use volumes to apply post-processingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info post processing, postprocessing, postprocess
See in Glossary effects to part or all of a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary.
Page | Description |
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Understand Volumes | Understand how volumes work in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info See in Glossary (URP). |
Set up a Volume | Configure the default volumes, or create a volume in a scene. |
Create a Volume Profile | Create a Volume Profile asset and add it to a Volume component. |
Configure Volume Overrides | Add and adjust Volume Overrides for different post-processing effects. |
Volume component reference | Reference for the Volume component. |
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