Unity’s Built-in Render Pipeline is Unity’s older render pipeline. It’s not based on the Scriptable Render Pipeline, but you can configure it by choosing between different rendering pathsThe technique that a render pipeline uses to render graphics. Choosing a different rendering path affects how lighting and shading are calculated. Some rendering paths are more suited to different platforms and hardware than others. More info
See in Glossary, and extend its functionality with command buffers and callbacks.
| Page | Description |
|---|---|
| Hardware requirements | Learn about general hardware requirements for the Built-In Render Pipeline, and requirements for realtime shadows, post-processing effects, and higher shader models. |
| Graphics quality settings | Resources for understanding and configuring graphics tiers in the Built-In Render Pipeline. |
| Rendering paths | Resources for choosing between the Forward, Deferred and Legacy Vertex Lit rendering paths in the Built-In Render Pipeline. |
| Custom rendering | Resources for using the CommandBuffer API to schedule and execute rendering commands at various points in the Built-In Render Pipeline. |