Version: Unity 6 Preview (6000.0)
Language : English
Prebuilt shaders in the Built-In Render Pipeline
Introduction to the Standard Shader in the Built-In Render Pipeline

Standard Shader in the Built-In Render Pipeline

Resources for using the Standard ShaderA program that runs on the GPU. More info
See in Glossary
to render real-world objects such as stone, wood, glass, plastic and metal, use the Standard Shader.

Page Description
Introduction to the Standard Shader Understand how the Standard Shader uses an advanced lighting model called physically-based shading (PBR).
Choose a metallic or specular shader Choose either the Standard or Standard (Specular setup) shader.
Changing material properties in the Standard Shader Resources for changing how materials look by configuring the properties of the Standard Shader.
Download the Standard Shader source code To customize the Standard Shader, download and edit the source code.
Standard Shader Material Inspector window reference Reference guide for the Standard Shader material InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary
window.

Additional resources

Prebuilt shaders in the Built-In Render Pipeline
Introduction to the Standard Shader in the Built-In Render Pipeline